Berkabus1 wrote:This is exactly what i wanted. Some feel as me and some feel that its a good fight. Discussion to maybe remake fight. It has been the same for many ladders now. My ”guess” is that 7%/100 or less is doing this fight. My idea is a remake so 90% at least want to do it. Not all can finish deimoss but everyone is doing labs . There is still good motivation , as for laz all ive heard is that the motivation is zero. Players are doing as a choir just to get the charm. Whats the fun in this? Ive done it and yeah… not a fun nor challenging fight. Just cancer as someone above described it. And this is just MY opinion. Not trying to make people change their minds, but make moderaters consider a change
Not sure the Laz vs. Labs/Diemoss comparison works. Is killing Diemoss the main draw of Labs, or is it grinding for Dimensional Key, UMOs, Effigies, and stuff like that? Put Laz in a Labs-like Rift with unique and valuable drops and everyone would be running the “Laz Rift,” too. (I get your point, though.)
diizzyreaper wrote:Laz is a joke now like most ubers to be fair ... I might be mean but since when game had to hold your hand to feel acomplish in the game i mainly play SSF and yeah cant do some of them YET so grind it out gear up then to them games get boring real quickly when you get EVERYTHING day 1 without effort. If you want my opinion i miss when Dunc barel would 1shot you no matter what where you had to pay attention to mechanics insted of just *gear checking them* but thats in the pass SADLY
Agreed on the Dunc+mechanics thing.
Idk if quests were nerfed to make things more newb-friendly and/or more HC-friendly, but with new gameplay improvements (Attack Ground, Quick Cast), I feel like it’s ok to make some of these lower-level quests dangerous again.
► OT TANGENT REGARDING RIFT MECHANICS
Maybe this is just nostalgia, but I kinda miss the concept of old K3K, back when the totems had immunity auras. I get that some people hated it, and it was a lot harder for some builds than others, but the core concept was great. Instead of a boring hold-RMB-to-win map clear, you had this series of short, quick, intense encounters. And each totem you destroyed made it feel like you unlocked a little more of the map. So not only was the quest engaging, but there was a feeling of real quest progression, not just moving forward through the map.
I think if a few of the major farming Rifts used the old K3K concept of multiple quick and intense encounters (coupled with good chance of getting at least something useful per encounter), it could go a long way toward making the nu-Median grindfest feel less boring.
t4v wrote:Laz is the emblem of Median. They will never change the fight and they shouldn't. Just bring back 50% avoid to compensate a bit for melee devotion and easier map.
Also agreed. The Laz quest is Median’s anchor to the past. Certain aspects of the fight can be tweaked to accommodate new gameplay mechanics, but the core of the fight should never change, imo.
(This is coming from someone who hates the Laz quest because I suck and can’t aim Purify.)