Short Questions Thread

Discuss Median XL!
Siosilvar
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HeaT_ wrote:does anyone know for the Ascendant Riftwalker fight, what's the source of the damage from the grey nova marbles attach? physical, magic, etc.?

thanks!


Enough cold damage that it's impossible to tank regardless of stats. You have to avoid it by being in melee range right after he goes invincible.
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Scalewinged
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Semigloss wrote:Do corpses from Necro's Voodoo Practice skill spawn reanimates?


Very sure they don't since now it's actual spawn corpse instead of "summon weak monsters and kill them" like it was pre-Sigma
blatkill
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First time I play caster and when fighing vs anomaly in labs 6 - 10, there is a hidden curse that drain life instead of mana when casting. Anyway to counter this ?
metasequoia
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blatkill wrote:First time I play caster and when fighing vs anomaly in labs 6 - 10, there is a hidden curse that drain life instead of mana when casting. Anyway to counter this ?


Regen, Potions, Curse length reduction works as well i think. it's not hidden, Anomaly casts a very large radius curse/debuff (?) (reddish small flames on screen) from time to time. its just part of the fight to make it even more fun :)
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masochista
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Is there something wrong with Corrputed Werewolf spawn count? 8/10 corrupted enemies that spawned from anomaly are them. And are there any counters for them? They drain my mana in an instant (playing sorc so annoying af) teleport with old IAS frames and stunlock with twisted claws. It's just stupid, they should have new frames and maybe reduced mana drain (seems like an aura, without well or going back to town cant regen mana)
Opgedronken
Monkey King
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Have a bunch of revives running around that can tank them.
HeaT_
Lava Lord
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Siosilvar wrote:
HeaT_ wrote:does anyone know for the Ascendant Riftwalker fight, what's the source of the damage from the grey nova marbles attach? physical, magic, etc.?

thanks!


Enough cold damage that it's impossible to tank regardless of stats. You have to avoid it by being in melee range right after he goes invincible.


thanks for the answer, never realized that's a dead zone.
Bliyadolubov
Grubber
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Does deadly strike work with innate elemental damage? And what does an adjudicator SSU gold text mean for holy templar, does str bonus on holy fire has a limit? that mod say 4.5% till 250% max, does it from base or total str, i dont understand. Why some guys play gotterdamerung axe with guard tower build, does automods on that axe work with ranged skills?
Siosilvar
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Bliyadolubov wrote:Does deadly strike work with innate elemental damage? And what does an adjudicator SSU gold text mean for holy templar, does str bonus on holy fire has a limit? that mod say 4.5% till 250% max, does it from base or total str, i dont understand. Why some guys play gotterdamerung axe with guard tower build, does automods on that axe work with ranged skills?


- no
- yes
- total (so, 5555 strength is the max)
- no, but gotter is close to the highest base damage in the game

- moving this to short questions thread
Bliyadolubov
Grubber
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Siosilvar wrote:
Bliyadolubov wrote:Does deadly strike work with innate elemental damage? And what does an adjudicator SSU gold text mean for holy templar, does str bonus on holy fire has a limit? that mod say 4.5% till 250% max, does it from base or total str, i dont understand. Why some guys play gotterdamerung axe with guard tower build, does automods on that axe work with ranged skills?


- no
- yes
- total (so, 5555 strength is the max)
- no, but gotter is close to the highest base damage in the game

- moving this to short questions thread

thanks

cron