Melee Necromancer - a revaluation one year later.

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Diaco
Mahasattva
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AGsniper wrote:
Diaco wrote:they are not mechanical shortcomings if your build is wrong :P

you are not supposed to succeed with a build that's not done properly. Mind you, this doesn't mean that there's only one way to build it, but that there are factors to keep in mind that will make you fail in different ways if you don't cover them.

quickest way would be a notarmory link

"There isnt only one way to build it"



"If you dont build exactly like this, it will fail"


Im sorry, what?


Read it again, I'm not saying that at all
MisterSweden
Cultist
24 | 0
Diaco wrote:they are not mechanical shortcomings if your build is wrong :P


So there are mechanical shortcomings when a build is "Correct"? Thats an odd contradiction then. No, but in all seriousness, how would a melee-necro (In your words then) not be saddled by mechanical shortcomings when other classes can either attack from a distance or in the windcarver barabarians case, attack while moving. You seem to hold firm the idea that just increasing stats alone will mitigate the issues. Mitigate maybe, but they will not remove them, or prevent them som existing.

Otherwise, its just throwing pearls before swine.
Diaco
Mahasattva
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MisterSweden wrote:
Diaco wrote:they are not mechanical shortcomings if your build is wrong :P


So there are mechanical shortcomings when a build is "Correct"? Thats an odd contradiction then. No, but in all seriousness, how would a melee-necro (In your words then) not be saddled by mechanical shortcomings when other classes can either attack from a distance or in the windcarver barabarians case, attack while moving. You seem to hold firm the idea that just increasing stats alone will mitigate the issues. Mitigate maybe, but they will not remove them, or prevent them som existing.

Otherwise, its just throwing pearls before swine.


elemental barb attacks standing still, so does claw assassin, earthshaker barb, melee sorceress, fire/phys werebear, holy melee paladin, unholy melee paladin, and probably others I'm forgetting. melee attacking is not the problem, if you have enough defensive layers it's fine.

I mean, you have a choice here. You can either assume the problem is in the game mechanics and leave it there, or actually ask for help and learn a thing or two about the build that will help you progress. up to you
Nubman
Dark Huntress
13 | 2
People have repeatedly told you that the build type is in a good spot, and you repeatedly ignore people asking to see what you are doing wrong, for you to be the only one having problems.

You say the mobility of the build is bad due to ONE of the melee-necro skills being a non-ideal movement skill, despite necro having access to a very low cooldown teleport from level 1.

You complain that because of that, you have to run everywhere, because otherwise mobs surround you and you die. Despite playing one of the tankiest melee builds in the game. With 2 easy movement skills.

Literally all you do is dismiss people's advice, and fabricate more "problems" to support your claims.

Melee necro is in a VERY good spot right now. It has good clear and reasonable single target. It had easy access to a lot of defence, and a reasonable high hp pool.

So, clearly the problem is that YOU are doing something wrong, which is why people are asking to see your build. So, like others have already said, show people what you are doing so they can help, or stop your sooking.

Median also isn't supposed to be an easy game. If it's too difficult for you, that's also no one else's problem but yours.
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Jammy
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This thread will be locked if the OP doesn’t provide a link to their NotArmory. There’s nothing else to discuss without it, as they’ve been given the appropriate advice already.