2.10 Bugs and Feedback

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suchbalance
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Yes, I am referring to actual damage and not the tooltip value. I will try doing a manual display for that since the automatic function appears to be incorrect. I'll check out stampede and the other few skills like this too. Thanks.
Jackel6672
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suchbalance wrote:Yes, I am referring to actual damage and not the tooltip value. I will try doing a manual display for that since the automatic function appears to be incorrect. I'll check out stampede and the other few skills like this too. Thanks.


heres a fresh 33, no stat points spent, lv 20 Stampede, lv1 Wolf and using a throwing axe (Lightning). I'll have to test the other part on a higher guy, fresh char in sp so didn't have any gold.

Image
Jackel6672
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Lol nevermind. If SB is on it I don't need to test it.
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morphed
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Jackel6672 wrote:
suchbalance wrote:Yes, I am referring to actual damage and not the tooltip value. I will try doing a manual display for that since the automatic function appears to be incorrect. I'll check out stampede and the other few skills like this too. Thanks.


heres a fresh 33, no stat points spent, lv 20 Stampede, lv1 Wolf and using a throwing axe (Lightning). I'll have to test the other part on a higher guy, fresh char in sp so didn't have any gold.

Image


It’s been known for a long time that the flat damage from the skill itself is dealt at 100% wdm, no matter the actual %wdm shown on skill description, for example Impale has higher wdm% than 100% and the flat phys from skill without gear equipped will use the same 100% wdm rule which is an disadvantage in this case, the %wdm on skill affects only the phys dmg from gear/charms, this applies to almost all wdm skills that got flat dmg on it.

In Stampede’s case, the flat phys dmg you see on the skill without any gear equipped will be dealt at 100% wdm and not cut to 44% wdm, which means that when the skill got nerfed from 50%wdm to 44%, the actual nerf was smaller than intended, i thought devs knew about this.

The effectiveness of the flat damage shown on skill description without any gear equipped is doubled for skills that have low %wdm such as Stampede or Rend.

Also the flat damage that gets added from gear to skill’s phys dmg description is just a visual bug.
This should clarify what’s going on there.
Jackel6672
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It does. I was not aware that it was visual only. As the skill damage doesn't show up anywhere outside of the testing dummy and I was doing 4-5 times my character screen there.

From testing last night it would be correct. I originally thought it was weird that it was adding damage to the skill, and no one seemed to know what was going on.

Hopefully SB is able to make a workaround as new players joining and using any of the wdm calc available will likely not know unless they ask.

Hopefully I didn't waste to much dev time on this if it's a known issue.
roceteo242
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I went for astrogha trophy and made everything correctly. I had two buffs required for trophy, but still i was unable to trophy my charm.
The problem was that my decoy that lured the other two Astrogha copies was too far away, and those two Astrogha copies were still alive after completing the challenge.

Another thing if possible to fix is sometimes when You run too quickly from Inarius frozen orbs are casted, but invisible which leads to fail the challenge.
roceteo242
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Make "continue attacking when monster dies" or whichever option causes this toggable, please.
Earlier my character after killing a monster was standing still, now if i'm holding attack my char starts to run.
if i remember correctly it was introduced and implemented in this patch.
roceteo242
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https://docs.median-xl.com/doc/items/cube
Trophy bonuses section outdated :D
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Taem
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roceteo242 wrote:https://docs.median-xl.com/doc/items/cube
Trophy bonuses section outdated :D


Speaking of which, I'd love to see the trophy bonus listed below the actual charm. And the Rift Walker charm description is confusing AF, needs rewording.
zaides
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pls help i cant install, it says error all the time, the launcher changes to play and then update and always says error.