requiemss wrote:ShadowDawn wrote:requiemss wrote:Hmm there should be a miniguide on procs haha.
So what can we tell about weapon damage based projectiles like LAUGHING GHOST? (what does the nova procs?)
Laughing ghost is a missile attack, and will proc the following: When Slain, On Kill, On Striking.
Just when i was about to reply you I insertedLavadometo give an example and saw that here it says ' on Melee Attack' where on the documentation it says simply 'on Attack', which led me to confuse things.Lavadome
Helm (4)
Defense: (78 - 89) to (115 - 131)
Required Level: 4
Required Strength: 29
Item Level: 10
+(0 to 1) to All Skills
+(41 to 60)% Enhanced Defense
+15 to Vitality
(3 to 5)% to Vitality
+(81 to 120) to Life
Fire Resist +(11 to 30)%
Socketed (1)
Defense: (300 - 334) to (391 - 435)
Required Level: 22
Required Strength: 57
Item Level: 31
+1 to All Skills
+(71 to 90)% Enhanced Defense
+30 to Vitality
(6 to 10)% to Vitality
+(121 to 160) to Life
Fire Resist +(31 to 50)%
Socketed (3)
Defense: (753 - 825) to (970 - 1062)
Required Level: 39
Required Strength: 201
Item Level: 51
+(1 to 2) to All Skills
+(101 to 120)% Enhanced Defense
+45 to Vitality
(11 to 15)% to Vitality
+(161 to 200) to Life
Fire Resist +(51 to 70)%
Socketed (4)
Defense: (1191 - 1290) to (1519 - 1645)
Required Level: 48
Required Strength: 402
Item Level: 77
+2 to All Skills
+(131 to 150)% Enhanced Defense
+60 to Vitality
(16 to 20)% to Vitality
+(201 to 240) to Life
Fire Resist +(71 to 90)%
Socketed (4)
I guess that every "on attack" is melee restricted and "on striking" can be proc from any weapon damage skill, Right? (bows/throws/java-toss)
Correct.
That confused me too when i saw it, and i asked in another thread, but aparrently it's just to save some space in the docs (even though it would still fit with full description): viewtopic.php?p=44088#p44088