Most hated monsters

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Food
Core Lord
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iwansquall wrote:For lazy player like me, usually they are:

1. Those spawn spikes of fire in sewer act 2 (need full fire resist)
2. Daystar (same reason)
2.1. Shredder and Black Cat in arcane sanctuary
3. Ice clan (need full cold resist)
4. Force-waller in act 3 jungle
5. Combination of mobs in lower kurast (pain in the ass if you surrounded before finding the WP)
6. Elite mobs that fire homing skulls in act 4
7. Groups that cast coldstorm (cold version of bloodstorm)
8. Detonator
9. Stone eyed gargoyle? (that cast SoR)
10. Thundershaman + Minions


Probably more, but most of those are mobs that prevent me from rushing through level without fully upgraded gear.


This is a good list. I don't have much to contribute to the topic but in the spirit of community I'll list how I usually deal with them.

1: avoid tanking the trap. Either retreat or advance fast after killing a bunch of them.

2: stay mobile to avoid standing in the fire

Shredders: stay mobile and cast / attack while trying to avoid hits if ranged char, close the gap fast (blink or whatever) and hit and run if melee

Black cats: IMHO an example of a not-so-good mechanic. Melee chars have basically no penalty, ranged chars with no melee skill backup (which, I would say, are most of them) can only run away but not too much or you won't be able to target them because they went off screen. I like the concept but I don't think it fits single player diablo 2

3: stay mobile, try to kill the shaman first, stay away from the bodies and run like the wind after you kill the shaman

4: fek dem

5: proceed slowly, try to kill everything as you go along to make eventual body recovery easier. A shielded monster will still die to poison so poison casters have an edge here

6: stay mobile, hit and run etc. I believe high defence / damage reduction helps

7: I probably know what you're talking about but I'm not familiar with [blood|cold]storm

8: kill them from distance, keep an eye out for slow moving fireballs

9: stay mobile when fighting them. Run away if hit

10: stay mobile, try to locate and kill the shaman ASAP or lure the minions far away. Being fast and teleporting around helps immensely
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asherpham
Prowler
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Did you actually miss this? The Trap Rat is really annoyed to me, their rapidly bullet kill me just in few secs, and the explosive spikes from the Quilled Bear when them die. Ughh... can't avoid them fast enough tho. Those other, I am fine, but i feel little hate too because they are just....too many xDDD
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iwansquall
Gore Crawler
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@food

Black cat disable your heal with nightmare, you need to go back town for healer to remove the curse/debuff.
You are thinking about hellcat with melee/buff/debuff only aura which only spawn in act3' boss area and act 4 open area.
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Stealthmaster
Godsman Guard
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Are you serious? Life leech/LaK/LoS(iM) is not affected by Nightmare. On Hatred and Terror it does not even matter, because leech penalty is not that high, and on Destruction you already have all uber/reward skills unlocked and more stat points to not pay much attention on Black Cats. No need to go to town each time you got cursed.

Also, it's an excellent mechanic and it works great in narrow passages of Arcane Sanctuary (Black Cats used to spawn in Maggot Lair back then as well).
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iwansquall
Gore Crawler
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Im sure I already clarify it in the header / footnote of that post :P
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Jammy
Mangler
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mother fucking manglers
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Jammy
Mangler
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Nitz wrote:Bitch-ass-shit enemy in the void, doesn't drop enchanting crystal, like ever.

Fucking bitch-ass lantern in Kahlimgrad

Fucking invulnerable rat and stupid shit aura making totem at zorun tzin. He spawns about 10 per second and I have 5 seconds cooldown to destroy 1 of them...


this made me legit lol
Frost666
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cache wrote:spire

Hahaha :)))
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Scalewinged
Blood Golem
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Non-uber is
Act 1: Quill bears with their death shards, aaand... well... maybe that vampires who casts Gamma field in Inner cloister.
Act 2: Nothing on Hatred, but Alpha centaurs + their pack + Porkchops + small pigs with Cluster mine (or fire fountain?) on dead = rip in most cases. Ice clans?.. I just rushing to shamans if i can or wait till they'll explode all corpses (or using RIP modifier ftw)
Act 3: Manglers (storm crows) and Ni Va (gift of invul on ded)
Act 4: Fireblood (Ivisibru with SUDDENLY mnolten boulder from nowhere) and Heretics (multi-multi-multihit)
Act 5: Alpha centaurs (wb), Sons of Lucion, Trap rat, Razor furs, sometimes Storm shamans, Succubis with -50% res, Nihlathak :P Fortunately there's no more annoying "darkness falls" ladies
Fumbles
Tantrum changes fan
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Shock Monkeys @ Nihlathak