iwansquall wrote:For lazy player like me, usually they are:
1. Those spawn spikes of fire in sewer act 2 (need full fire resist)
2. Daystar (same reason)
2.1. Shredder and Black Cat in arcane sanctuary
3. Ice clan (need full cold resist)
4. Force-waller in act 3 jungle
5. Combination of mobs in lower kurast (pain in the ass if you surrounded before finding the WP)
6. Elite mobs that fire homing skulls in act 4
7. Groups that cast coldstorm (cold version of bloodstorm)
8. Detonator
9. Stone eyed gargoyle? (that cast SoR)
10. Thundershaman + Minions
Probably more, but most of those are mobs that prevent me from rushing through level without fully upgraded gear.
This is a good list. I don't have much to contribute to the topic but in the spirit of community I'll list how I usually deal with them.
1: avoid tanking the trap. Either retreat or advance fast after killing a bunch of them.
2: stay mobile to avoid standing in the fire
Shredders: stay mobile and cast / attack while trying to avoid hits if ranged char, close the gap fast (blink or whatever) and hit and run if melee
Black cats: IMHO an example of a not-so-good mechanic. Melee chars have basically no penalty, ranged chars with no melee skill backup (which, I would say, are most of them) can only run away but not too much or you won't be able to target them because they went off screen. I like the concept but I don't think it fits single player diablo 2
3: stay mobile, try to kill the shaman first, stay away from the bodies and run like the wind after you kill the shaman
4: fek dem
5: proceed slowly, try to kill everything as you go along to make eventual body recovery easier. A shielded monster will still die to poison so poison casters have an edge here
6: stay mobile, hit and run etc. I believe high defence / damage reduction helps
7: I probably know what you're talking about but I'm not familiar with [blood|cold]storm
8: kill them from distance, keep an eye out for slow moving fireballs
9: stay mobile when fighting them. Run away if hit
10: stay mobile, try to locate and kill the shaman ASAP or lure the minions far away. Being fast and teleporting around helps immensely