cyngiel wrote:I know it's not perfect, or maybe even decent, but will any unique sword be an upgrade or should I just craft/farm for end game rw's?
How much lightning pierce do you have at the moment?
Qarak's Will
Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
might be a better option simply for the buff and overall damage output than a craft, but you'll have to do some testing to really check if it's a faster/stronger clear speed. other options might be
Durandal the Blazing Sword
Durandal the Blazing Sword
Claymore (Sacred)
One-Hand Damage: (208 - 220) to (361 - 373)
Two-Hand Damage: (263 - 280) to (415 - 433)
Required Level: 100
Required Strength: 450
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 13 Shockwave on Melee Attack
+(2 to 3) to Barbarian Skill Levels
25% Attack Speed
Adds 100-250 Damage
(100 to 150)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
+100 to Strength
(50 to 100)% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (4)
,
Raging Tempest
, or
Carsomyr
Carsomyr
Flamberge (Sacred)
One-Hand Damage: (244 - 263) to (330 - 350)
Two-Hand Damage: (320 - 350) to (400 - 431)
Required Level: 100
Required Strength: 600
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 13 Shower of Rocks on Kill
50% Attack Speed
Adds 125-200 Damage
100% Bonus to Attack Rating
+(160 to 200)% Enhanced Damage
+(40 to 50) to Strength
+(40 to 50) to Vitality
Physical Resist 10%
+250 Life after each Kill
1% Reanimate as: Random Monster
Socketed (6)
for unique swords. Those are much more rare than other weapons, obviously, but strong firepower for the cost.
Some runewords worth looking into:
Shattered Stone
,
Minefield
Minefield
One-Handed Swords
Except Two-Handed Swords, Two-Handed Swords
'IgnTyrRalOhm'
Runeword Level: 100
If you have 90% Fire Resist: +50% Fire Spell Damage
40% Hit Recovery
+(25 to 30)% to Fire Spell Damage
-60% to Enemy Fire Resistance
Fire Resist +30%
Fire Absorb (1 to 2)%
Attacker Takes Fire Damage of (400 to 500)
(gives all new element to damage output and plenty of pierce to make it strong enough on its own, and TStrike oskill to boost damage and defense while buffed),
Kahless
,
Skarn
, or plain old, common
Shark (Xis)
.
If you want to stick with a craft, a Balefire craft may be more optimal since it adds a strong magic DPS in a good aoe of melee range, and you'll likely out-leech the life drain when the proc goes off anyways. Could also try for Shower of Rocks or Spike Nova on kill procs.