Short Questions Thread

Discuss Median XL!
viperosa
Balrog
131 | 0
xareo2 wrote:which merc can help me the most with physical immune iron golems in fauzt?


https://docs.median-xl.com/doc/class/hirelings
see which would suit your character as support and which you have the items to equip with
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Jampula
Shadowgate Totem
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xareo2 wrote:which merc can help me the most with physical immune iron golems in fauzt?

A3 mercs are sturdy, strong dmg and easy to gear.
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HechtHeftig
I paid 10$ for this.
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I have a question about ilvl, alvl and qlvl. It somehow doesn't make sense imo. https://docs.median-xl.com/doc/wiki/affixes (please refer to the calculator at the top page)

If I add an ilvl of 1 and a quality level of 72, I get an affix level of 45, which means only affixes that include 45 in its range can spawn.

However, that affix level won't change when the quality level stays 72, but the ilvl is changed to 70. So the ilvl has no effect on the affix level in that case.

What's strange now is that the alvl suddenly raises to 70 when I set back the quality level to 1.

So that would basically mean that a shitty pair of tier 1 gloves (qlvl 1) can spawn much better affixes than a shitty pair of tier 2 gloves (qlvl 13) if both had the same ilvl.

Can anyone confirm this please?
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SwineFlu
Heretic
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That's how it works in D2.

Affix selection:
https://diablo2.diablowiki.net/Item_Generation_Tutorial#Affix_selection

Shorter version (vanilla Circlets example):
https://diablo2.diablowiki.net/Item_Generation_Tutorial#Circlets_and_Magic_Level

IIRC magic level is not used in MXL (always equal to zero).

Edit: Pseudocode.

Code: Select all

if (ilvl > 99)
    ilvl = 99
end

if (qlvl > ilvl)
    ilvl = qlvl (**)
end
   
if (magiclvl > 0)
    alvl = ilvl + magiclvl
else
    if ( ilvl < ( 99 - qlvl / 2 ) )
        alvl = ilvl - qlvl / 2
    else
        alvl = 2 * ilvl - 99
    end
end

if (alvl > 99)
    alvl = 99
end

* All calculations use integers so there are no fractions at any step.
** This new ilvl value is only used for the duration of this calculation.
zakar
Stone Warrior
33 | 0
Open Wounds:
Does +% physical/magic damage affect it?
Does +debuff/buff duration affect it?
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Crash
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zakar wrote:Open Wounds:
Does +% physical/magic damage affect it?
Does +debuff/buff duration affect it?


It's not a type of damage, so the amount of damage you deal has nothing to do with it. It's simply a state, so to speak. Any weapon damage attack will apply the effect and it lasts for 8 seconds. It isn't affected by anything, but you can continuously re-apply it simply by continuously using weapon damage attacks.

physical/magic damage is spell damage, not weapon damage.
dinhtung80
Acid Prince
45 | 1
Hi!
Is melee necro unplayable this patch? Don't know if it is gear-dependent or not, I would like to try Parasite.
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Crash
Madawc
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dinhtung80 wrote:Hi!
Is melee necro unplayable this patch? Don't know if it is gear-dependent or not, I would like to try Parasite.


There are two melee necromancer guides in the guide section, and chuck has some miniguides
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ChuckNoRis
Flying Polar Buffalo
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dinhtung80 wrote:Is melee necro unplayable this patch?
what made you think of that lol ?
JustinPeters
Sasquatch
66 | 1
L H wrote:
JustinPeters wrote:Quick question:
Is it possible in the newest patch to turn whites/blues into rares?

And can you reroll rares?


You can use Charsi to imbue an item to create a rare. Otherwise, you'll have to find one.

Rare rerolling is removed besides crafting. Oil of Renewal still works on white/gray/blue.


Thanks for your answer mister.
Another question.
Can someone explain these 2 modifiers?
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