ChuckNoRis wrote:Since when there is "no trade in SP" or "MP trades more than SP"? people claiming that have no clue what they are talking about . Trading in SP is still done by hundreds(if not thousands) of users, just its done via private messages or private emails instead of posting on forums, to avoid any conflicts with the forum general/public rules.
Neyhanis wrote:teodar wrote: The droprates of those were buffed btw. But they are useless to me! There are no runewords with only normal or enchanted runes that beat the bow dudu set i farmed in kurast and dunc.
Putting aside the sp/mp droprates debate, if this is your first or second char in MXL, did you perhaps know that you can MO items before adding a runeword to them? Unless you're looking for some very specific stats on an unique weapon, this will very often/most of the time make RWs stronger for physical weapons.
Let's give a quick example : If you use an druid "Recurve Bow" ethereal (base dmg x 1.25) with +50% enhanced damage, add 5x MOs with +5% enhanced damage (for a total of +125% enhanced damage pre-RW). Now add some jewels and put the runes in forDirge, and you end up with a total of +325% enhanced damage (and 55-110 from RW), which would be a total of 464 - 566 physical damage, and lvl 120 required.Dirge
Druid Bows
'QorJahSil'
Runeword Level: 100
Allows an Additional Bear Companion
25% Chance to cast level 20 Crucify on Death Blow
50% Attack Speed
Adds 55-110 Damage
+(166 to 195)% Enhanced Damage
10% Deadly Strike
+(25 to 35)% to Summoned Minion Resistances
+(150 to 200) to Dexterity
Physical Resist (5 to 10)%
+5 Life on Striking
This might help you out quite a bit if you play SP and play physical WDM attackers.
Here's another example, for a throwing knife, with average rolls on the RW and only 4x MOs before putting in the RW :► knife
CorralTheTroops wrote:Would like some more explanation on this, is this intended?
What are the exact mechanics for stats being increased by RW creation?
Marrt wrote:CorralTheTroops wrote:Would like some more explanation on this, is this intended?
What are the exact mechanics for stats being increased by RW creation?
The only thing affected by this when creating RW is mo's with %ED (enhanced damage/defense/larzuk UMO). Items have a cap of 200% ED, but this can be bypassed by adding sockets with %ED (e.g. jah runes on weapons will increase the %ED of the weapon even after 200%). For RW's it works in a similar way, because the base item is also considered "separate" and its %ED will be added on top of what the RW rolls. You have to add these mo's before making the RW though, since after making the RW it will probably have more than 200% ED and adding these mo's after that will not have any effect.