nofurylion wrote:Hi. Any tips about the void main fight as sin?
And what exactly damage them? So many stuff on screen i cant think clearly
The real difficulty of the fight is just trying to have a decent idea of what the hell is even going on and tracking stuff decently. I don't know much about asns, but it's a sustain and purify fight, mostly. You want pots (to function as antidotes just in case) and in general very high regen/avoid.
Some of Rathma's abilities:
AoE exploding zombie corpses -- medium damage, decent radius, probably fire/phys based. not a big deal.
AoE Star field -- high damage in a large area for a while; if you run through it, you're probably gonna need to pot
AoE punisher -- massive volley of solid damage Punishers that poison
Black flurry of stars -- only casts when you get close, slightly delayed before cast, probably a literal one-shot. Moves so fast that you likely can't get out of the way. Don't get hit, and if you get close to him, run like hell.
I think that's it though.
Then there's the invisible stuff that comes between the teleport areas, which I believe causes huge degen. Basically don't get hit a lot while debuffed.
Mendeln sometimes casts a true Sacred Armor and goes immune to all damage, and won't move while it's active. And throws out a cold wave that seems to do nothing.
His main ability throws out bolts that bounce. Not sure what the exact trigger for bouncing is, but your body can be used to trigger it. Keep Mendeln far enough away that Rathma won't hit him, but close enough that he'll attack you, and the bolts will bounce off you and hit/damage Rathma. Meanwhile, purify Rathma whenever you can. All while dodging constantly. Move Mendeln around by just blinking on him (hardest at the start of the fight). Make sure Mendeln takes some damage from Rathma as the fight goes on. Once Rathma is low, bring Mendeln closer, let him get killed, then finish Rathma with purify. It's a tedious, taxing fight.