Short Questions Thread

Discuss Median XL!
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ChuckNoRis
Flying Polar Buffalo
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no, you got 15% chance to avoid his 30% chance to hit .

imagine a character with 5% chance to be hit and 5% avoid by your calculation (-:
thysick
Pit Knight
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Chillstring
Chillstring
Hunter's Bow (Sacred)

Two-Hand Damage: (140 - 168) to (147 - 177)
Required Level: 100
Required Dexterity: 425
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
Gematria
(Bonus for each Socketed Great/Elemental Rune)
Adds 10-15 Damage
-10% to Enemy Cold Resist
Adds 100-200 Cold Damage
7% Chance to cast level 45 Ice Lance on Striking
+(150 to 200)% Enhanced Damage
Maximum Lightning Resist +(1 to 2)%
Maximum Cold Resist +(1 to 2)%
+(1 to 4) Life on Striking
Cannot Be Frozen
5% Reanimate as: Random Monster
Socketed (6)


Is there a Build revolving around this bow?
Didnt see it in action yet.... but sounds juicy..
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Temptaz
Gravedigger
197 | 2
How can you get higher block chance? Most items I see is +1% or +2% but someone said they had 75% and was just killing everything with ease no hits.
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Solfege
Harpylisk
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Temptaz wrote:How can you get higher block chance? Most items I see is +1% or +2% but someone said they had 75% and was just killing everything with ease no hits.


Your CtB potential depends on your character's base CtB, DEX, clvl, and any additional CtB mods from skills or items (e.g. the +1% or +2% on shields). The CtB mod is just a part of the calculation. It essentially increases your character's base CtB, so it makes a big difference when calculating your character's overall CtB.

Check the Defense and Block page in the docs for the formula.
HeroicDose
Lava Lord
94 | 1
Temptaz wrote:How can you get higher block chance? Most items I see is +1% or +2% but someone said they had 75% and was just killing everything with ease no hits.


basically your block is going to be garbage if you arent playing a dex based toon
fallen21
Prowler
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Cleaver of Mirrors
Cleaver of Mirrors
Hammerhead Axe (Sacred)

One-Hand Damage: 228 to (265 - 340)
(Barbarian Only)
Required Level: 100
Required Strength: 630
Item Level: 105
Strength Damage Bonus: (0.14 per Strength)%
While Dual Wielding This Weapon:
+1 Projectile to Iceburst
Adds 75-(100 to 175) Damage
+200% Enhanced Damage
-(20 to 40)% to Enemy Cold Resistance
+(10 to 20) to Deathgaze
+1 to Iceburst
+(100 to 150) Life Regenerated per Second
Maximum Cold Resist +(1 to 2)%
Cannot Be Frozen
Socketed (6)
the orange text does it mean wielding two of this weapon or can I have another weapon?
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ChuckNoRis
Flying Polar Buffalo
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thysick wrote:
Chillstring
Chillstring
Hunter's Bow (Sacred)

Two-Hand Damage: (140 - 168) to (147 - 177)
Required Level: 100
Required Dexterity: 425
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
Gematria
(Bonus for each Socketed Great/Elemental Rune)
Adds 10-15 Damage
-10% to Enemy Cold Resist
Adds 100-200 Cold Damage
7% Chance to cast level 45 Ice Lance on Striking
+(150 to 200)% Enhanced Damage
Maximum Lightning Resist +(1 to 2)%
Maximum Cold Resist +(1 to 2)%
+(1 to 4) Life on Striking
Cannot Be Frozen
5% Reanimate as: Random Monster
Socketed (6)


Is there a Build revolving around this bow?
Didnt see it in action yet.... but sounds juicy..
probably some bow druid, to pair it with
Coldhunger
Coldhunger
Wolf Head (Sacred)

Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 Damage
Adds 30-35 Cold Damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
and other such items , as the bow alone is not that godly as it looks , not even if you would have a perfect roll . you need to have a lot of arrows on the screen and more life on striking for it to be valid (spore shot would fit the description + force of nature uberskill + either
Facebreaker
Facebreaker
Chain Gloves (Sacred)

Defense: (1784 - 1939) to (2299 - 2469)
Required Level: 100
Required Strength: 575
Item Level: 120
+1% Attack Speed per 20 Strength
Stun Attack
+(130 to 160)% Enhanced Defense
+(600 to 1000) Defense
-15% to Dexterity
Physical Resist 5%
+2 Life on Striking
Socketed (4)
or
Yaerius' Mediation
Yaerius' Mediation
Light Gauntlets (Sacred)

Defense: 336 to 410
Required Level: 100
Required Strength: 600
Item Level: 1
+(0 to 1) to Paladin Skill Levels
+(16 to 20)% to Spell Damage
-200 Defense
(16 to 20)% to Strength
Elemental Resists +20%
Socketed (4)

Yaerius' Grey Omen
(Paladin Neutral Set)
gloves ,
Hanabigami
Hanabigami
Arrow Quiver

Required Level: 60
Item Level: 80
5% Chance to cast level 36 Ice Lance on Kill
5% Chance to cast level 36 Forked Lightning on Kill
5% Chance to cast level 36 Flamefront on Kill
Adds 13-25 Fire Damage
Adds 13-25 Lightning Damage
Adds 13-25 Cold Damage
-(1 to 10)% to Enemy Elemental Resistances
quiver or a good rare with ctc Cryo beam on striking )
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annoying cat
Monkey King
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Im_a_ninja wrote:
annoying cat wrote:I just need to sure and feeling a bit dumb after doing a bit of reading. so do all on striking phys WDM procs (eg: thunderslam) from my character's equipment helps in getting out procs much faster?


Well faster attack speed = more attacks = more procs

But not sure i understand your question


sorry if i didn't rephrase the question well. for example, say hammertime procs and the hammers are on their way to a target, are those hammers counted in the 'on striking' projectiles that also helps releasing procs from other items like the arrows from knights grace.

I've seen these since i play judgenoctule sin but I still kinda not sure about it.
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Giu
Heretic
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annoying cat wrote:
Im_a_ninja wrote:
annoying cat wrote:I just need to sure and feeling a bit dumb after doing a bit of reading. so do all on striking phys WDM procs (eg: thunderslam) from my character's equipment helps in getting out procs much faster?


Well faster attack speed = more attacks = more procs

But not sure i understand your question


sorry if i didn't rephrase the question well. for example, say hammertime procs and the hammers are on their way to a target, are those hammers counted in the 'on striking' projectiles that also helps releasing procs from other items like the arrows from knights grace.

I've seen these since i play judgenoctule sin but I still kinda not sure about it.

iirc they will proc other on striking procs if hammertime is wdm.
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annoying cat
Monkey King
278 | 1
Giu wrote:
annoying cat wrote:
Im_a_ninja wrote:
annoying cat wrote:I just need to sure and feeling a bit dumb after doing a bit of reading. so do all on striking phys WDM procs (eg: thunderslam) from my character's equipment helps in getting out procs much faster?


Well faster attack speed = more attacks = more procs

But not sure i understand your question


sorry if i didn't rephrase the question well. for example, say hammertime procs and the hammers are on their way to a target, are those hammers counted in the 'on striking' projectiles that also helps releasing procs from other items like the arrows from knights grace.

I've seen these since i play judgenoctule sin but I still kinda not sure about it.

iirc they will proc other on striking procs if hammertime is wdm.


thanks for clearing that up.

is there list of op procs somewhere in here that I don't know about? I've seen one but its realm only.