huangyunshy wrote:How many hiddens does unveiling eye need?
The bonus work each crafted from hiddenshrine on gear.
If you got crafted shield and armor, bonus will be twice.
sincrowly wrote:huangyunshy wrote:How many hiddens does unveiling eye need?
The bonus work each crafted from hiddenshrine on gear.
If you got crafted shield and armor, bonus will be twice.
sincrowly wrote:huangyunshy wrote:How many hiddens does unveiling eye need?
The bonus work each crafted from hiddenshrine on gear.
If you got crafted shield and armor, bonus will be twice.
Crosby4HyG wrote:sincrowly wrote:huangyunshy wrote:How many hiddens does unveiling eye need?
The bonus work each crafted from hiddenshrine on gear.
If you got crafted shield and armor, bonus will be twice.
Does this bonus also stack for hidden crafts that are blessed with hidden shrines? For example would a hidden crafted shield double blessed with hidden shrines add the unveiling eye bonus 3x? Or just 1x?
huangyunshy wrote:Does unveiling eye only enjoy the bonus of two hiddenshrines? Can I have three or four?
Crosby4HyG wrote:tbone503 wrote:Is there any one resistance that is most important to have maxed in the labs? Right now I have 86% fire, 86% cold, 86% lightning and 84% poison. I have a single slot open right now for a max resist gem, which would you use? Also, how important is poison in the labs? Would I be better off swapping out some of my Turquoise max poison gems for fire, cold or lightning to get them closer to 90%?
Cold is by far the most important res in labs in my experience. I’ve got 6 perf Onyx’s in my setup, the rest are the old Zan Esu’s with +1 to all max res.
I’d say aim for 90/300 cold and fire res, then prioritize light. Don’t bother with psn in labs. Ideally you’ll want 90 in cold and fire minimum. Once u hit 90 cold, stack another 3 or 4 max cold res in top of that if you can. Phoboss hits hard.
Crosby4HyG wrote:huangyunshy wrote:Does unveiling eye only enjoy the bonus of two hiddenshrines? Can I have three or four?
You can have a max of 7 total, one for each possible piece of crafted gear.
Johnny Impak wrote:Am I the only one doubting the utility of the sacred Akara’s Robe ? Sounds like a good defensive caster armor on surface, but the strength requirement is pretty damn high for a mid game armor.
I usually reach this requirement with lvl 115 charms, point at which you either go for crafts, sets or even Su’s. Putting -req jewels is kind of counter intuitive since gems for resistances and/or topaz for energy are vital at this point.