Short Questions Thread

Discuss Median XL!
sincrowly
Core Lord
366 | 14
Common Auction Badge
Won 50 auctions
huangyunshy wrote:How many hiddens does unveiling eye need? :?:

The bonus work each crafted from hiddenshrine on gear.
If you got crafted shield and armor, bonus will be twice.
User avatar
Crosby4HyG
Core Lord
396 | 25
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Legendary Supporter Badge
Donated 25 times
Common Auction Badge
Won 50 auctions
sincrowly wrote:
huangyunshy wrote:How many hiddens does unveiling eye need? :?:

The bonus work each crafted from hiddenshrine on gear.
If you got crafted shield and armor, bonus will be twice.


Does this bonus also stack for hidden crafts that are blessed with hidden shrines? For example would a hidden crafted shield double blessed with hidden shrines add the unveiling eye bonus 3x? Or just 1x?
User avatar
huangyunshy
Onyx Knight
615 | 34
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Great Supporter Badge
Donated 5 times
Great Auction Badge
Won 200 auctions
sincrowly wrote:
huangyunshy wrote:How many hiddens does unveiling eye need? :?:

The bonus work each crafted from hiddenshrine on gear.
If you got crafted shield and armor, bonus will be twice.

How many gears can it bonus?
If shoes, belts, gloves, armor, helmets, shields are hiddenshrine, whole body
User avatar
Crash
Madawc
6801 | 329
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Showcase Badge
Median XL Broadcaster
Common Guide Badge
Created a complete character guide
Common Contribution Badge
Has collaborated to our forums, realms or mod
Common Auction Badge
Won 50 auctions
Crosby4HyG wrote:
sincrowly wrote:
huangyunshy wrote:How many hiddens does unveiling eye need? :?:

The bonus work each crafted from hiddenshrine on gear.
If you got crafted shield and armor, bonus will be twice.


Does this bonus also stack for hidden crafts that are blessed with hidden shrines? For example would a hidden crafted shield double blessed with hidden shrines add the unveiling eye bonus 3x? Or just 1x?


directly listed as for hidden crafts, not hidden blessed items, only the base hidden craft will trigger the bonuses, but you can bless with other shrines for pierce if needed, etc.
User avatar
huangyunshy
Onyx Knight
615 | 34
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Great Supporter Badge
Donated 5 times
Great Auction Badge
Won 200 auctions
Does unveiling eye only enjoy the bonus of two hiddenshrines? Can I have three or four?
User avatar
Crosby4HyG
Core Lord
396 | 25
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Legendary Supporter Badge
Donated 25 times
Common Auction Badge
Won 50 auctions
huangyunshy wrote:Does unveiling eye only enjoy the bonus of two hiddenshrines? Can I have three or four?


You can have a max of 7 total, one for each possible piece of crafted gear.
blatkill
Core Lord
388 | 32
Common Love Badge
Earned over 20 cookies
Common Auction Badge
Won 50 auctions
Crosby4HyG wrote:
tbone503 wrote:Is there any one resistance that is most important to have maxed in the labs? Right now I have 86% fire, 86% cold, 86% lightning and 84% poison. I have a single slot open right now for a max resist gem, which would you use? Also, how important is poison in the labs? Would I be better off swapping out some of my Turquoise max poison gems for fire, cold or lightning to get them closer to 90%?


Cold is by far the most important res in labs in my experience. I’ve got 6 perf Onyx’s in my setup, the rest are the old Zan Esu’s with +1 to all max res.

I’d say aim for 90/300 cold and fire res, then prioritize light. Don’t bother with psn in labs. Ideally you’ll want 90 in cold and fire minimum. Once u hit 90 cold, stack another 3 or 4 max cold res in top of that if you can. Phoboss hits hard.


For T14/15 poison rez is important too
mortimer_85
Djinn
525 | 231
Common Popularity Badge
Has a thread with over 10.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Guide Badge
Created a complete character guide
Crosby4HyG wrote:
huangyunshy wrote:Does unveiling eye only enjoy the bonus of two hiddenshrines? Can I have three or four?


You can have a max of 7 total, one for each possible piece of crafted gear.


only 6, because Helm Slot is taken by
Unveiling Eye
Unveiling Eye
Circlet (Sacred)

Defense: 505 to 571
Required Level: 130
Required Dexterity: 262
Item Level: 130
Hidden Reliquary
(Bonus for each equipped Hidden Craft Item)
+25 Spell Focus
+20% to Elemental Spell Damage
+1 to All Skills
-(21 to 30)% to Enemy Elemental Resistances
Slain Monsters Rest in Peace
50% Magic Find
Socketed (4)
already :)
User avatar
Johnny Impak
Daystar
658 | 23
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Am I the only one doubting the utility of the sacred Akara’s Robe ? Sounds like a good defensive caster armor on surface, but the strength requirement is pretty damn high for a mid game armor.

I usually reach this requirement with lvl 115 charms, point at which you either go for crafts, sets or even Su’s. Putting -req jewels is kind of counter intuitive since gems for resistances and/or topaz for energy are vital at this point.
User avatar
Jampula
Shadowgate Totem
1725 | 100
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Johnny Impak wrote:Am I the only one doubting the utility of the sacred Akara’s Robe ? Sounds like a good defensive caster armor on surface, but the strength requirement is pretty damn high for a mid game armor.

I usually reach this requirement with lvl 115 charms, point at which you either go for crafts, sets or even Su’s. Putting -req jewels is kind of counter intuitive since gems for resistances and/or topaz for energy are vital at this point.

I think it's useless, should be -100% reg. At early Hell it''s easy enough to get much more useful armors with TU's and RW's depending on class.