finding Tyrael might

Discuss Median XL!
sg7
Bone Archer
73 | 0
Pub wrote:
OrphineM wrote:You're more likely to find a Mirror drop in PoE than any SSSU, they're just that stupidly rare to where no build should include it as a serious required option because the supply simply doesn't exist. You'd be better off crafting a decent Nat's Legacy, it's not quite as powerful as Tyrones but it'll do the job.


Im actually curious on the math with mirror vs atmous jewel vs tyraels might


0.01% 0.001% 0.000000000001% sweet dreams to everyone
User avatar
AnimeWaifu
Stygian Watcher
43 | 26
Common Love Badge
Earned over 20 cookies
And for those elites who want to keep the game obscure and only finishable by a select few, this mod will make way more money with a sea of casuals spending 20 - 100 dollars each to finish their builds, rather than quitting after a week because duncraig sucks. More money for the mod = better content, even if it's at the cost of some casuals getting a chance to compete. Of course there should be uber rare items, but make them actually obtainable. What's better, 5 tyreals drop a season farmed up by 1000 people, or zero drop in 2 seasons and nobody bothering to play because it's so unreasonably rare. Why even have the item in the game at that point?
hugoboss
Lava Lord
98 | 0
Common Supporter Badge
Donated 1 time
Common Auction Badge
Won 50 auctions
AnimeWaifu wrote:And for those elites who want to keep the game obscure and only finishable by a select few, this mod will make way more money with a sea of casuals spending 20 - 100 dollars each to finish their builds, rather than quitting after a week because duncraig sucks. More money for the mod = better content, even if it's at the cost of some casuals getting a chance to compete. Of course there should be uber rare items, but make them actually obtainable. What's better, 5 tyreals drop a season farmed up by 1000 people, or zero drop in 2 seasons and nobody bothering to play because it's so unreasonably rare. Why even have the item in the game at that point?

Because maybe developers are not so open minded as we would expect and maybe are not using the end of season statistics to balance the drop for the next patch/season...
It's a game that is on his final moments even with this constant evolution...
CallMeCrazySam
Heretic
418 | 59
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
hugoboss wrote:
AnimeWaifu wrote:And for those elites who want to keep the game obscure and only finishable by a select few, this mod will make way more money with a sea of casuals spending 20 - 100 dollars each to finish their builds, rather than quitting after a week because duncraig sucks. More money for the mod = better content, even if it's at the cost of some casuals getting a chance to compete. Of course there should be uber rare items, but make them actually obtainable. What's better, 5 tyreals drop a season farmed up by 1000 people, or zero drop in 2 seasons and nobody bothering to play because it's so unreasonably rare. Why even have the item in the game at that point?

Because maybe developers are not so open minded as we would expect and maybe are not using the end of season statistics to balance the drop for the next patch/season...
It's a game that is on his final moments even with this constant evolution...


What makes you say that?

Image

Last January was 1.0 release and was huge so let's exclude that.

1.1 looks around 8k players at release, sitting at 4k one month into season.
1.2 looks around 6k players at release, sitting at 4k one month into season.
1.3 looks around 8k players at release, sitting at slightly under 4k one month into season.
1.4 looks around 5k players at release, sitting at around 4k one month into the season.

While the beginning numbers have fluctuated a lot, the amount of people playing one month into the season is nearly consistent, which at very worst means player growth is stagnant, replacing the ones that get lost or what have you, not that the mod is on its final moments or dying. But having an OP item drop in a season isn't really any reason that is going to attract new players.

Compare these numbers to pre-sigma (which sadly aren't posted), I'd wager the game has grown significantly since the release of 1.0.

The rumors of Sigmas demise have been greatly exaggerated.
hugoboss
Lava Lord
98 | 0
Common Supporter Badge
Donated 1 time
Common Auction Badge
Won 50 auctions
CallMeCrazySam wrote:
hugoboss wrote:
AnimeWaifu wrote:And for those elites who want to keep the game obscure and only finishable by a select few, this mod will make way more money with a sea of casuals spending 20 - 100 dollars each to finish their builds, rather than quitting after a week because duncraig sucks. More money for the mod = better content, even if it's at the cost of some casuals getting a chance to compete. Of course there should be uber rare items, but make them actually obtainable. What's better, 5 tyreals drop a season farmed up by 1000 people, or zero drop in 2 seasons and nobody bothering to play because it's so unreasonably rare. Why even have the item in the game at that point?

Because maybe developers are not so open minded as we would expect and maybe are not using the end of season statistics to balance the drop for the next patch/season...
It's a game that is on his final moments even with this constant evolution...


What makes you say that?

Image

Last January was 1.0 release and was huge so let's exclude that.

1.1 looks around 8k players at release, sitting at 4k one month into season.
1.2 looks around 6k players at release, sitting at 4k one month into season.
1.3 looks around 8k players at release, sitting at slightly under 4k one month into season.
1.4 looks around 5k players at release, sitting at around 4k one month into the season.

While the beginning numbers have fluctuated a lot, the amount of people playing one month into the season is nearly consistent, which at very worst means player growth is stagnant, replacing the ones that get lost or what have you, not that the mod is on its final moments or dying. But having an OP item drop in a season isn't really any reason that is going to attract new players.

Compare these numbers to pre-sigma (which sadly aren't posted), I'd wager the game has grown significantly since the release of 1.0.

The rumors of Sigmas demise have been greatly exaggerated.


How real is this set of data regarding unique players rather than 3298472394 mule accounts or mule acc used in trades...?
User avatar
Crash
Madawc
6801 | 329
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Showcase Badge
Median XL Broadcaster
Common Guide Badge
Created a complete character guide
Common Contribution Badge
Has collaborated to our forums, realms or mod
Common Auction Badge
Won 50 auctions
a lot of new streamers as well. Game is spreading, undeniably. might spread faster with pvp addition :D
CallMeCrazySam
Heretic
418 | 59
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
hugoboss wrote:How real is this set of data regarding unique players rather than 3298472394 mule accounts or mule acc used in trades...?


We'd have to ask Aahz to know if it tracks by IP or by accounts, but if it does track by accounts, then it would make sense that the fewer players on release with 4k a month into season constitutes more unique players.

This point is only furthered with much less mules accounts used in trades because of auction auto transfers.

You can want the game to be dead so every issue people have with it is in some morbid way validated, but it's not dead or dying.
User avatar
Marco
Team Member
1953 | 1350
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Legendary Love Badge
Earned over 500 cookies
Common Supporter Badge
Donated 1 time
Common Multiplayer Badge
Has won a multiplayer contest
Legendary Contribution Badge
Median XL Team Member
Common Auction Badge
Won 50 auctions
TSW charts use data based on unique accounts, not mules.


The "you would make more money if..." and "this game is dying, better do..." arguments are as shallow as they are cheap. It doesn't take a lot to know that the amount of players is largely determined by marketing efforts, and this applies to pretty much any product ever. To see real growth as in 1.0, there needs to be a marketing campaign such as a trailer we generally do every 1-2 years, you don't duplicate the playerbase by buffing tyrone's drop. The retention so far has been very good considering each patch since 1.0 took less time than the previous (1.4 most notably) as we started working on a major version. And as a game that runs on 20 year old engine / gfx one of the biggest opponents is time. As someone else pointed out, player streams are one of the best things to happen to MXL, and they have been increased and incentivized (less flashyness, bigger res, new gui, hc friendlier, etc) as much as we could.


Regarding Tyrael's - it's pretty obvious that the item is meant to be unattainable and be some sort of easter egg. Balancing the drop rate based on player count is a terrible idea not only because it would force endgame balance towards it, but also because the root problem won't be fixed - nobody complaining about its rate would actually get to see it and it will belong to the elite.

This is a similar case with endgame ubers with impossible difficulty. People get upset about unattainable endgame content but the same group of people haven't completed most of the endgame quests themselves. Nobody who has beaten "every uber except samael" will complain about the existence of samael because that content is effectively catering towards them. However people that have never even beaten laz, void, etc will be the loudest to complain about "impossible" ubers. The analogy here is that if Sam was as accessible as Laz or Tyrones as Awaken, the people complaining would be simply unaffected and it would only affect the elite group which did not complain in the first place. To sum up, it's just pointless whining. There's so much content available regardless of your skill level but ofc ppl will get ahead of themselves and stress out about unattainable things, probably due to distance and desire often being proportional.

Someone mentioned tyrone's shouldn't be in docs and this is a clever idea. However a lot of people who are curious about the item often want to see the stats. So you fix one problem but create a different one.
User avatar
Somnus
Joyboy
1370 | 132
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Great Showcase Badge
Bored at work? Come watch my stream!
Great Guide Badge
Created 3 complete character guides
Common Contribution Badge
Has collaborated to our forums, realms or mod
Imagine thinking MXL is dying
User avatar
Pinball
A dragon with boobs
6561 | 257
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Auction Badge
Won 50 auctions
Just remove docs. Same to changelog. Reading is hard for some ppl anyways.