hugoboss wrote:AnimeWaifu wrote:And for those elites who want to keep the game obscure and only finishable by a select few, this mod will make way more money with a sea of casuals spending 20 - 100 dollars each to finish their builds, rather than quitting after a week because duncraig sucks. More money for the mod = better content, even if it's at the cost of some casuals getting a chance to compete. Of course there should be uber rare items, but make them actually obtainable. What's better, 5 tyreals drop a season farmed up by 1000 people, or zero drop in 2 seasons and nobody bothering to play because it's so unreasonably rare. Why even have the item in the game at that point?
Because maybe developers are not so open minded as we would expect and maybe are not using the end of season statistics to balance the drop for the next patch/season...
It's a game that is on his final moments even with this constant evolution...
What makes you say that?

Last January was 1.0 release and was huge so let's exclude that.
1.1 looks around 8k players at release, sitting at 4k one month into season.
1.2 looks around 6k players at release, sitting at 4k one month into season.
1.3 looks around 8k players at release, sitting at slightly under 4k one month into season.
1.4 looks around 5k players at release, sitting at around 4k one month into the season.
While the beginning numbers have fluctuated a lot, the amount of people playing one month into the season is nearly consistent, which at very worst means player growth is stagnant, replacing the ones that get lost or what have you, not that the mod is on its final moments or dying. But having an OP item drop in a season isn't really any reason that is going to attract new players.
Compare these numbers to pre-sigma (which sadly aren't posted), I'd wager the game has grown significantly since the release of 1.0.
The rumors of Sigmas demise have been greatly exaggerated.