100-150k def is enough for most basic areas. Ia prefer
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
,
Lily
circlet,
Kali
Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
gloves,
Chthon
Chthon
Necromancer Scythes
'UmSurMal'
Runeword Level: 75
13% Chance to cast level 10 Crucify on Kill
25% Chance to cast level 3 Tremor on Kill
50% Attack Speed
+(50 to 70) to Maximum Damage
+(250 to 400) to Attack Rating
+(101 to 125)% Enhanced Damage
5% Chance of Crushing Blow
Weapon Physical Damage +75%
3% to All Attributes
Regenerate Mana +15%
Elemental Resists +10%
+(80 to 100) Life after each Kill
scythe+ double MO,
Deadfall
Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
and some random honorific (req lvl 1 for more MO space) or crafted boots (having Whirlpool oskill on them is a great idea). MO bppts with anything u need to cover resists, maybe defence, wepen with ED, Maybe max damage, LAEK (MO wepen AFTER creating runeword to prevent overflow req lvl cap and save this scythe for late creating
Tzeentch
Tzeentch
Necromancer Scythes
'TahaTahaQor'
Runeword Level: 100
4% Chance to cast level 27 Punisher Barrage on Kill
20% Chance to cast level 40 Punisher Bolt on Striking
Adds 63-125 Damage
(17 to 21)% Mana stolen per Hit
-(10 to 15)% to Enemy Elemental Resistances
+(126 to 154)% Enhanced Damage
5% Deadly Strike
Hit Causes Monster to Flee +5%
runeword that requires lvl 100 while Sur rw is lvl 61). If you will need more defence- first of all change belt to
Truce
Truce
Belts
'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
for more dmg red and def.
PS: Also make a good geared merc from act 3 (Bloodmage can heal you instantly, Necrolyte can debuff enemies with Miasma, both have good skills for killing tough enemies - Pyroblast or Hailstorm). Act 2 Fighter mage can be useful too for his Chronofield and Glacial nova. Other mercs are useless for melee-necro IMO.
And here's kind of skillplan:
?v=xvc&class=5&lvl=120&bonus=1111111111111110101&skills=0_0_0_0_0_34_1_1_1_1_0_0_0_0_0_0_0_0_0_0_1_1_32_9_12_1_1_20_0_0_0_0_19_0_0_&mg=1101&sos=3&name= Skillplan (Necromancer, Median XL Ultimative XVc)PS: U can miss 1-pointers till talon's hold. But there's some target slow
And Angel is not much worth skill because hits rarely and every time u need to run away from target to jump on it again. I used it only in tactical purposes to perform shortcuts on some areas or fly over packs of monsters if i don't want to deal with them