Short Questions Thread

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tbone503
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Ok, so it turns out the neutraldin pally talked about above got nerfed and isn't so good for Duncraig anymore. Anyone know what works well for Duncraig that is still current? How would a classic Bowazon do there?
Ntf1015
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tbone503 wrote:Ok, so it turns out the neutraldin pally talked about above got nerfed and isn't so good for Duncraig anymore. Anyone know what works well for Duncraig that is still current? How would a classic Bowazon do there?


My Bowazon doesn't fair too well in duncraig. Lots of deaths and I cant even think about taking the first teleport. Ive had better luck in there with melee sorc and unholy melee paladin using blood thorns and the set. Thats just my experience.
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Elendilli
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tbone503 wrote:Ok, so it turns out the neutraldin pally talked about above got nerfed and isn't so good for Duncraig anymore. Anyone know what works well for Duncraig that is still current? How would a classic Bowazon do there?


Neutraldin is not 'nerfed' in the sense you think it is. Its 'nerfed' from doing ridiculous 100k voj around end-game. You don't even need more than 20k voj to farm Duncraig at sub 2-4 minute relatively full completion excluding Necromorbs. You can even start doing it at 10k once you understand the bare minimum required to not get yourself killed: proper movement (WALK around mobs not into them) + maxed blessed life + bear stance + rapture + capped resists + rings/ammy have flat dr

I cannot stress how important your movement in this area is. Do not run into the mobs. Do not backtrack or you get hit by barrels.
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Solfege
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Moridin wrote:Whats up with the Profane Cells?


It's just a holdover area from M2017. You used to enter the Triune from Caldeum through the Profane Cells.



Quick question about Jewelcrafting and affixes:

Are the potential affix results based on the Jewels ilvl at the time of crafting, or the ilvl the Jewel will be reduced to?

For example, I'm looking for an affix that requires a min ilvl of 82. And the Jewel I've been crafting is now ilvl 84. Crafting that Jewel again will drop it down to ilvl 79, which is too low for the affix to spawn. So if I craft that ilvl 84 Jewel again, is 84 the ilvl that's being used to determine what affixes can spawn, or is 79?
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Elendilli
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Just ditch jewels at under ilvl85 or after 3 crafts from an initial ilvl99 jewel. If you find a jewel in a lvl120 area you can craft it several more times because the jewels ilvl is hidden over 99.
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Solfege
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Yeah, I'm just asking more out of curiosity.
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Crash
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I would imagine it's based upon the ilvl post-transmute because that jewel now becomes the ilvl that it displays, but just a logical guess from my end.
Elendilli wrote:Neutraldin is not 'nerfed' in the sense you think it is. Its 'nerfed' from doing ridiculous 100k voj around end-game. You don't even need more than 20k voj to farm Duncraig at sub 2-4 minute relatively full completion excluding Necromorbs. You can even start doing it at 10k once you understand the bare minimum required to not get yourself killed: proper movement (WALK around mobs not into them) + maxed blessed life + bear stance + rapture + capped resists + rings/ammy have flat dr

I cannot stress how important your movement in this area is. Do not run into the mobs. Do not backtrack or you get hit by barrels.

Isn't 100k over the damage cap for a single damage type anyway? I thought you could only do a max of 65025 per damage type per frame, as hard coded by D2 engine...
I could be wrong.

And UMP can farm Duncraig with ease. Tank multiple barrels and not even notice the damage... rofl.
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Seekers
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Knight_Saber wrote:
Elendilli wrote:Neutraldin is not 'nerfed' in the sense you think it is. Its 'nerfed' from doing ridiculous 100k voj around end-game. You don't even need more than 20k voj to farm Duncraig at sub 2-4 minute relatively full completion excluding Necromorbs. You can even start doing it at 10k once you understand the bare minimum required to not get yourself killed: proper movement (WALK around mobs not into them) + maxed blessed life + bear stance + rapture + capped resists + rings/ammy have flat dr

I cannot stress how important your movement in this area is. Do not run into the mobs. Do not backtrack or you get hit by barrels.

Isn't 100k over the damage cap for a single damage type anyway? I thought you could only do a max of 65025 per damage type per frame, as hard coded by D2 engine...
I could be wrong.

And UMP can farm Duncraig with ease. Tank multiple barrels and not even notice the damage... rofl.


Was expanded in m17. Also cap was 86k iirc.
ChuckNoRis wrote:
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Cheers Chuck.

That guide is terrible tbh, as you know. I'll use my own knowledge/intuition.

I do have a high roll skin, which is why I'm using it, and the scepter has good base damage and mad EWD (4*clvl). I'm playing this like facebreaker build in PoE (created by Laz ofc), where you have such high damage scaling (thousands of EWD%) that every point of base damage gets multiplied by crazy amounts (hence helepolis over titan's burden).

I'm a little confused about how charged strike works. I don't know ND (next delay) stuff. If every bolt hits the original target, am I doing X times 100% (WDM for charged strike) or does next delay mean it only hits the initial target for same damage regardless of number of bolts?

Also, I found an eth Lancea, so if I drop the scepter/chest combo I'll try this.