Short Questions Thread

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fuppy
Cog
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BoneZone wrote:Anyone still know if totem nec is still good?

Yes it is. I played it this season with a
The Worshipper
The Worshipper
Marrow Staff (Sacred)

Two-Hand Damage: 45 to 49
(Necromancer Only)
Required Level: 120
Required Strength: 275
Item Level: 130
Strength Damage Bonus: (0.06 per Strength)%
+1 Extra Totems
+(8 to 11) to Necromancer Skill Levels
Bend the Shadows Cooldown Reduced by 1 seconds
+50% Damage to Undead
-50% to Enemy Fire Resistance
-50% to Enemy Lightning Resistance
-50% to Enemy Cold Resistance
+(501 to 1000) to Life
+(251 to 500) to Mana
(51 to 100)% Magic Find
Slain Monsters Rest in Peace
Socketed (6)
and stomped Scosglen over and over.
BoneZone
Abomination
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fuppy wrote:
BoneZone wrote:Anyone still know if totem nec is still good?

Yes it is. I played it this season with a
The Worshipper
The Worshipper
Marrow Staff (Sacred)

Two-Hand Damage: 45 to 49
(Necromancer Only)
Required Level: 120
Required Strength: 275
Item Level: 130
Strength Damage Bonus: (0.06 per Strength)%
+1 Extra Totems
+(8 to 11) to Necromancer Skill Levels
Bend the Shadows Cooldown Reduced by 1 seconds
+50% Damage to Undead
-50% to Enemy Fire Resistance
-50% to Enemy Lightning Resistance
-50% to Enemy Cold Resistance
+(501 to 1000) to Life
+(251 to 500) to Mana
(51 to 100)% Magic Find
Slain Monsters Rest in Peace
Socketed (6)
and stomped Scosglen over and over.

how about labs?
RaVaGeR
Fallen
1 | 0
First patch since I started, how does it affect offline characters? Do my items upgrade to it, candlewake, or do I need to find another one after the patch install? Thanks
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fuppy
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BoneZone wrote:
fuppy wrote:
BoneZone wrote:Anyone still know if totem nec is still good?

Yes it is. I played it this season with a
The Worshipper
The Worshipper
Marrow Staff (Sacred)

Two-Hand Damage: 45 to 49
(Necromancer Only)
Required Level: 120
Required Strength: 275
Item Level: 130
Strength Damage Bonus: (0.06 per Strength)%
+1 Extra Totems
+(8 to 11) to Necromancer Skill Levels
Bend the Shadows Cooldown Reduced by 1 seconds
+50% Damage to Undead
-50% to Enemy Fire Resistance
-50% to Enemy Lightning Resistance
-50% to Enemy Cold Resistance
+(501 to 1000) to Life
+(251 to 500) to Mana
(51 to 100)% Magic Find
Slain Monsters Rest in Peace
Socketed (6)
and stomped Scosglen over and over.

how about labs?

Not too great in labs, due to totems not having any resistance. Avoid only takes them so far and Dirge gameplay isn't exactly smooth.
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fuppy
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RaVaGeR wrote:First patch since I started, how does it affect offline characters? Do my items upgrade to it, candlewake, or do I need to find another one after the patch install? Thanks

Need to find a new one I think
Uygfjmhgvh
Dark Huntress
11 | 0
Siosilvar wrote:Your friend is wrong,
Orisha


Orisha
Paladin Spears

'TalSurThul'
Runeword Level: 75
+4 to Paladin Skill Levels
50% Cast Speed
+(40 to 50)% to Physical/Magic Spell Damage
-15% to Enemy Lightning Resistance
5% to All Attributes
Regenerate Mana +15%
Cold Resist +30%
Physical Resist (5 to 10)%
+(75 to 100) Life when Struck by an Enemy
+(2 to 3)% to Experience Gained
has nothing that build wants on it. You're looking for enhanced damage, flat damage, attack speed, and things of that nature, not caster stats.

He says he never plays paladin so I should took that with a grain of salt. Thank you.
semune
Skeleton
2 | 0
Hey all,

I need a build that "feels" really good to play all the way through that will keep my attention. Basically, I've done a summoner necro to 110 and found its gameplay in hell kind of boring since I can't really grow the army and it feels like it's kind of falling off?

I'm mostly looking for something that can just aoe clear everything, doesn't struggle on bosses (like having to resummon minions constantly just to beat NM bosses) and has a pretty clear path at endgame. Doesn't need to be able to kill the hardest bosses in the game, just let me see all the content up until that point.

I looked at the starter build tier list, but since every ability is different from D2, I have no idea how they play for the most part, when they come online, and how to build it out (every build guide says "1 point here, 20 here, 20 here" instead of "put 5 points here, then 1 point here, then max out this skill, then put 1 point in this skill".

Basically, I want a guide that can hold my hand and feel good clearing without failing at bosses, lol. I ran into the same thing with Grim Dawn and once I got that one build to endgame I was comfortable enough making several builds and taking them to endgame.
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Jampula
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semune wrote:Basically, I want a guide that can hold my hand and feel good clearing without failing at bosses, lol. I ran into the same thing with Grim Dawn and once I got that one build to endgame I was comfortable enough making several builds and taking them to endgame.

You don't need a guide to do that. You have free respecs until lvl 50, then with Belladonna Elixirs or unlimited with Offline Tools if you are SP.

I bet you used Grim Stash or Mystic on Grim Dawn too. ;)

Every character has good clearing speed and bossing, no-one can tell you what you like.
Tatatatatre
Imp
5 | 0
Hello everyone !
I had a question about D2stats, are they anyway to add more possible colors for the notifier ? 3 of them are variations of yellow and 3 other are variations of green, I'd like to have brown, grey, pink, and maybe stuff like a very pronunced cyan so that I can put more different types of notifications.
Thanks.
BearBearderBarb
Azure Drake
171 | 18
Yes, by editing the source code and re-compiling it.
So no as far as "hacks" within the program itself are concerned.