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Prime_Evil
Kraken Guard
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shrine = turns them into crafted. but you can re-shrine crafts to re-roll the stats.
Mrtopaz
Dark Huntress
11 | 0
Hey guys,

Currently struggling a bit to bridge the gap between midgame and endgame. Any pointers you can send my way for my Throwsin? Currently trying to make some Dex crafts but having poor luck with random shrine drops. Not really able to farm any ubers well other then terror stuff for sets.

Screenshot of gear/stats
https://imgur.com/a/Vx97T

https://imgur.com/a/Vx97T **Edit added screenshot**
Belt and Armor are mediocre Abandon crafts
Weapon is Lai
Circlet is Thur


Screenshot of D2Stats
https://imgur.com/a/RjGp0

If the short question thread is the wrong place for this I apologize!
Edited by Mrtopaz 6 years.
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Prime_Evil
Kraken Guard
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Use
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
,
Auriel's Halo
Auriel's Halo
Tiara (4)

Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 1
+1 to All Skills
Adds (3 to 5)-(6 to 8) Fire Damage
Adds (3 to 5)-(6 to 8) Cold Damage
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 31
+1 to All Skills
Adds (11 to 13)-(13 to 18) Fire Damage
Adds (11 to 13)-(13 to 18) Cold Damage
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 51
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) Fire Damage
Adds (31 to 45)-(51 to 70) Cold Damage
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 77
+2 to All Skills
Adds (51 to 70)-(121 to 140) Fire Damage
Adds (51 to 70)-(121 to 140) Cold Damage
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (4)
,
Ironsleet
Ironsleet
Balanced Knife (4)

Throw Damage: (9 - 11) to (19 - 30)
One-Hand Damage: (7 - 8) to (16 - 27)
Required Level: 7
Required Dexterity: 91
Item Level: 29
Dexterity Damage Bonus: (0.11 per Dexterity)%
5% Chance to cast level 10 Cold Fear on Kill
5% Chance to cast level 3 Knife Throw on Striking
+(8 to 17) to Maximum Damage
+(24 to 46)% Enhanced Damage
Weapon Physical Damage +12%
Cold Resist +(21 to 25)%
Socketed (1)
Throw Damage: (33 - 38) to (64 - 78)
One-Hand Damage: (23 - 26) to (51 - 62)
Required Level: 26
Required Dexterity: 132
Item Level: 40
Dexterity Damage Bonus: (0.11 per Dexterity)%
6% Chance to cast level 20 Cold Fear on Kill
6% Chance to cast level 7 Knife Throw on Striking
+(26 to 34) to Maximum Damage
+(69 to 92)% Enhanced Damage
Weapon Physical Damage +24%
Cold Resist +(31 to 35)%
Socketed (2)
Throw Damage: (79 - 87) to (133 - 151)
One-Hand Damage: (45 - 49) to (94 - 108)
Required Level: 44
Required Dexterity: 258
Item Level: 67
Dexterity Damage Bonus: (0.11 per Dexterity)%
7% Chance to cast level 30 Cold Fear on Kill
7% Chance to cast level 11 Knife Throw on Striking
+(43 to 52) to Maximum Damage
+(115 to 137)% Enhanced Damage
Weapon Physical Damage +36%
Cold Resist +(41 to 45)%
Socketed (2)
Throw Damage: (104 - 114) to (173 - 192)
One-Hand Damage: (57 - 62) to (118 - 132)
Required Level: 54
Required Dexterity: 508
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
8% Chance to cast level 40 Cold Fear on Kill
8% Chance to cast level 13 Knife Throw on Striking
+(52 to 60) to Maximum Damage
+(138 to 160)% Enhanced Damage
Weapon Physical Damage +48%
Cold Resist +(46 to 50)%
Socketed (2)
and
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
, up them to t6. You should notice a difference in killspeed. This is early game gear tho , try to get more abandoned shrins for good crafts or even tracker set. Up Deadfall to t6 before jitan so you'll have strenght for jitan requirements since you'll dump everything in dex after gear requirements. Also , its not a bad idea to keep a naginata on switch to apply Shadow Refuge.
Edited by Prime_Evil 6 years.
Mrtopaz
Dark Huntress
11 | 0
Hmm, I was using that exact gear and upgraded to my current, this seems to kill faster. Yikes.
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Crash
Madawc
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Prime_Evil wrote:Use
Ironsleet
Ironsleet
Balanced Knife (4)

Throw Damage: (9 - 11) to (19 - 30)
One-Hand Damage: (7 - 8) to (16 - 27)
Required Level: 7
Required Dexterity: 91
Item Level: 29
Dexterity Damage Bonus: (0.11 per Dexterity)%
5% Chance to cast level 10 Cold Fear on Kill
5% Chance to cast level 3 Knife Throw on Striking
+(8 to 17) to Maximum Damage
+(24 to 46)% Enhanced Damage
Weapon Physical Damage +12%
Cold Resist +(21 to 25)%
Socketed (1)
Throw Damage: (33 - 38) to (64 - 78)
One-Hand Damage: (23 - 26) to (51 - 62)
Required Level: 26
Required Dexterity: 132
Item Level: 40
Dexterity Damage Bonus: (0.11 per Dexterity)%
6% Chance to cast level 20 Cold Fear on Kill
6% Chance to cast level 7 Knife Throw on Striking
+(26 to 34) to Maximum Damage
+(69 to 92)% Enhanced Damage
Weapon Physical Damage +24%
Cold Resist +(31 to 35)%
Socketed (2)
Throw Damage: (79 - 87) to (133 - 151)
One-Hand Damage: (45 - 49) to (94 - 108)
Required Level: 44
Required Dexterity: 258
Item Level: 67
Dexterity Damage Bonus: (0.11 per Dexterity)%
7% Chance to cast level 30 Cold Fear on Kill
7% Chance to cast level 11 Knife Throw on Striking
+(43 to 52) to Maximum Damage
+(115 to 137)% Enhanced Damage
Weapon Physical Damage +36%
Cold Resist +(41 to 45)%
Socketed (2)
Throw Damage: (104 - 114) to (173 - 192)
One-Hand Damage: (57 - 62) to (118 - 132)
Required Level: 54
Required Dexterity: 508
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
8% Chance to cast level 40 Cold Fear on Kill
8% Chance to cast level 13 Knife Throw on Striking
+(52 to 60) to Maximum Damage
+(138 to 160)% Enhanced Damage
Weapon Physical Damage +48%
Cold Resist +(46 to 50)%
Socketed (2)


no.

Chrysopelea
Chrysopelea
Throwing Knives

'Shael'
Runeword Level: 35
10% Chance to cast level 20 Lorenado on Kill
+(26 to 35)% Bonus to Poison Skill Duration
+(8 to 10) to Minimum Damage
+(30 to 57)% Enhanced Damage
-(6 to 10)% to Enemy Poison Resistance
is far superior for leveling
Mrtopaz
Dark Huntress
11 | 0
I just used the Unique throwing dagger for leveling and had no issues, but was looking for something with more damage after that.
bradr
Core Lord
355 | 0
Prime_Evil wrote:shrine = turns them into crafted. but you can re-shrine crafts to re-roll the stats.



i get that but can i take an already shrined/crafted and add shrine blessing to it?? for a kind of dble shrine effect??

or can i only use shrine blessing to add shrine bonus to a rare sacred without losing the rare bonuses already there?
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Crash
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bradr wrote:
Prime_Evil wrote:shrine = turns them into crafted. but you can re-shrine crafts to re-roll the stats.



i get that but can i take an already shrined/crafted and add shrine blessing to it?? for a kind of dble shrine effect??

or can i only use shrine blessing to add shrine bonus to a rare sacred without losing the rare bonuses already there?


Directly from the Docs:

Image
anhlong1122
Thunder Beetle
56 | 0
Unique Amulet Klaatu Barada Niko have a "50% damage vs Necrobot", I am a summoner Nerc, is that bonus applied to my minions also? and should i use it for Fau farming?
bradr
Core Lord
355 | 0
L H wrote:
bradr wrote:
Prime_Evil wrote:shrine = turns them into crafted. but you can re-shrine crafts to re-roll the stats.



i get that but can i take an already shrined/crafted and add shrine blessing to it?? for a kind of dble shrine effect??

or can i only use shrine blessing to add shrine bonus to a rare sacred without losing the rare bonuses already there?


Directly from the Docs:

Image

yesi know what the doc says but the doc also mentions honourific sacred items which is impossible you cant have a sacred honorific

so i am azgina asking can i take a already crafted item and use shrine blessing on it? and can i use shrine blessing to add too without changing a rare sacred non crafted?