Short Questions Thread

Discuss Median XL!
User avatar
Giu
Core Lord
392 | 61
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
Pisunchic wrote:Does pac-man level was deleted?

no
User avatar
Giu
Core Lord
392 | 61
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
zakar1 wrote:Does successfully corrupting an item pull a stat from normal possible rolls for that item type (e.g. res or +def on a body armor), or is it fully random? For example, can it make a belt roll +%WPD, since that's an unusual affix for a belt?

same pool regardless if the base can even use it (ethereal on rings or already ethereal items i.e)
Image
zakar1
Prowler
18 | 1
Giu wrote:same pool regardless if the base can even use it (ethereal on rings or already ethereal items i.e)


Neato. Thanks :)
User avatar
Taem
Necrobot
2476 | 151
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Do all -vender prices stack to one percent and if so, what happens if you get over -100% vender prices? Do you get paid to buy items?
blatkill
Core Lord
388 | 32
Common Love Badge
Earned over 20 cookies
Common Auction Badge
Won 50 auctions
Giu wrote:
zakar1 wrote:Does successfully corrupting an item pull a stat from normal possible rolls for that item type (e.g. res or +def on a body armor), or is it fully random? For example, can it make a belt roll +%WPD, since that's an unusual affix for a belt?

same pool regardless if the base can even use it (ethereal on rings or already ethereal items i.e)
Image


Where does this picture comes from ? Something is wrong with statistics since sum is not equal to 1 ^^
mortimer_85
Djinn
520 | 230
Common Popularity Badge
Has a thread with over 10.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Guide Badge
Created a complete character guide
Taem wrote:Do all -vender prices stack to one percent and if so, what happens if you get over -100% vender prices? Do you get paid to buy items?


Yes they stack. 4 seasons ago I built a Gamble Pal with more than 100% combined vendor price reduction. Turns out. Functional cap is 99%, you can sell MOs and oils for more than you buy and gamble a shit ton of rings /amus but it gets boring quick and in the end it wasn't worth it.

Dual sleep was removed. Even with
Relic (Golden Calf)
Relic
(Random class Only)
Required Level: 75
+15 to Golden Calf
75% Gold Find
-5% to All Vendor Prices
, corrupted
Zohar

Zohar
Paladin Shields

'MhalElqSil'
Runeword Level: 110
80% Attack Speed
Adds 3-5 Damage
+(75 to 95) to Maximum Damage
+(18 to 21) to Cherubim
Slows Attacker by 20%
+200% Enhanced Defense
10% to All Attributes
(10 to 15)% Chance to Avoid Damage
-10% to All Vendor Prices
and corrupted
Honor
Honor
Helms

'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
you can't reach 100% anymore. I think 97% on Pal is now the maximum.
User avatar
Taem
Necrobot
2476 | 151
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
mortimer_85 wrote:
Taem wrote:Do all -vender prices stack to one percent and if so, what happens if you get over -100% vender prices? Do you get paid to buy items?


Yes they stack. 4 seasons ago I built a Gamble Pal with more than 100% combined vendor price reduction. Turns out. Functional cap is 99%, you can sell MOs and oils for more than you buy and gamble a shit ton of rings /amus but it gets boring quick and in the end it wasn't worth it.

Dual sleep was removed. Even with
Relic (Golden Calf)
Relic
(Random class Only)
Required Level: 75
+15 to Golden Calf
75% Gold Find
-5% to All Vendor Prices
, corrupted
Zohar

Zohar
Paladin Shields

'MhalElqSil'
Runeword Level: 110
80% Attack Speed
Adds 3-5 Damage
+(75 to 95) to Maximum Damage
+(18 to 21) to Cherubim
Slows Attacker by 20%
+200% Enhanced Defense
10% to All Attributes
(10 to 15)% Chance to Avoid Damage
-10% to All Vendor Prices
and corrupted
Honor
Honor
Helms

'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
you can't reach 100% anymore. I think 97% on Pal is now the maximum.


Atmas quest also reduces prices -10% for your toon. Does it stack 3x, once for each act? If so, you can add -30% before factoring items and charms.
AGsniper
Sasquatch
65 | 3
Taem wrote:
mortimer_85 wrote:
Taem wrote:Do all -vender prices stack to one percent and if so, what happens if you get over -100% vender prices? Do you get paid to buy items?


Yes they stack. 4 seasons ago I built a Gamble Pal with more than 100% combined vendor price reduction. Turns out. Functional cap is 99%, you can sell MOs and oils for more than you buy and gamble a shit ton of rings /amus but it gets boring quick and in the end it wasn't worth it.

Dual sleep was removed. Even with
Relic (Golden Calf)
Relic
(Random class Only)
Required Level: 75
+15 to Golden Calf
75% Gold Find
-5% to All Vendor Prices
, corrupted
Zohar

Zohar
Paladin Shields

'MhalElqSil'
Runeword Level: 110
80% Attack Speed
Adds 3-5 Damage
+(75 to 95) to Maximum Damage
+(18 to 21) to Cherubim
Slows Attacker by 20%
+200% Enhanced Defense
10% to All Attributes
(10 to 15)% Chance to Avoid Damage
-10% to All Vendor Prices
and corrupted
Honor
Honor
Helms

'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
you can't reach 100% anymore. I think 97% on Pal is now the maximum.


Atmas quest also reduces prices -10% for your toon. Does it stack 3x, once for each act? If so, you can add -30% before factoring items and charms.

I believe its only once.
metasequoia
Cog
206 | 19
Common Patron Badge
Patreon Contributor
AGsniper wrote:
Taem wrote:
mortimer_85 wrote:
Taem wrote:Do all -vender prices stack to one percent and if so, what happens if you get over -100% vender prices? Do you get paid to buy items?


Yes they stack. 4 seasons ago I built a Gamble Pal with more than 100% combined vendor price reduction. Turns out. Functional cap is 99%, you can sell MOs and oils for more than you buy and gamble a shit ton of rings /amus but it gets boring quick and in the end it wasn't worth it.

Dual sleep was removed. Even with
Relic (Golden Calf)
Relic
(Random class Only)
Required Level: 75
+15 to Golden Calf
75% Gold Find
-5% to All Vendor Prices
, corrupted
Zohar

Zohar
Paladin Shields

'MhalElqSil'
Runeword Level: 110
80% Attack Speed
Adds 3-5 Damage
+(75 to 95) to Maximum Damage
+(18 to 21) to Cherubim
Slows Attacker by 20%
+200% Enhanced Defense
10% to All Attributes
(10 to 15)% Chance to Avoid Damage
-10% to All Vendor Prices
and corrupted
Honor
Honor
Helms

'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
you can't reach 100% anymore. I think 97% on Pal is now the maximum.


Atmas quest also reduces prices -10% for your toon. Does it stack 3x, once for each act? If so, you can add -30% before factoring items and charms.

I believe its only once.


always thought that there's quests for cheaper stuff in every act, but that it just affects the act and difficulty itself?
User avatar
Giu
Core Lord
392 | 61
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
blatkill wrote:
Giu wrote:
zakar1 wrote:Does successfully corrupting an item pull a stat from normal possible rolls for that item type (e.g. res or +def on a body armor), or is it fully random? For example, can it make a belt roll +%WPD, since that's an unusual affix for a belt?

same pool regardless if the base can even use it (ethereal on rings or already ethereal items i.e)
Image


Where does this picture comes from ? Something is wrong with statistics since sum is not equal to 1 ^^

Discord, those are just estimated values.