CorralTheTroops wrote:.....
1) (Base damage of spell * (1+energy/spellfocus synergy + synegy damage bonus added by some skills) * (1+spell damage from items + spell damage from skills)) * (1+totaldamage from orange texts on items).
And then all this at end getting multiplied by first: damage divisor AND/OR elemental absorb, and second: resistances of target after applying pierce(1-target resist+total pierce on gear and skills)).
For example:
You have 100 base damage of fireball, maxed spellfocus synergy (200%), 500 fire spell damage, 149 fire pierce, witchblood giving 50% spell damage and somehow incarnation giving 100% spell damage.
Your target iiiiiiss.... Samael: 99 fire res and 50 damage divisor.
(100*(1+2+0,5)*(1+5+1))*1=100*3,5*7=2450
2450/50*(1-0,99+1,49)=49*1,5=73,5
Means your final damage dealt by fireball will be 73,5
Tldr: first applied spell focus and energy, then spell damage, then total damage if have any, then pierce... but note that some skills spell damage is additive to synergy part while others equal to item spell damage
2) Frostclaw have small AoE. Ez notable in very crowded places with monsters having small hitbos like cows - single totem can kill few cows in one shot.
3) 25% from relic is different modifier to existing resists on him so if he have 75% phys res (which was reduced iirc) - he would have effective phys res of just 81,25%
4) Totems inheritc just what pointed in Totemic mastery description and they don't proc anything (even tho they're spells, but behave like summons)
5) Not sure but if they do - there's very small splash.
6) There're no cheats allowed, but for testing purposes you can have free respec from MXL offline tools. Additionally synergy per base point is writen down on the skill itself.