Trail wrote:Hello,
What means "lock time" when you enter certain zones (like ubers or bosses) ?
Jampula wrote:Trail wrote:Hello,
What means "lock time" when you enter certain zones (like ubers or bosses) ?
When lock timer ends and you leave the zone or die you can't re-enter it anymore.
Sonicbdwa wrote:InvokeList wrote:ChuckNoRis wrote:since when do you have that link ? if you search here https://docs.median-xl.com/doc/items/runewords , can you still see them ? i'm sure you don't . having a link towards something it doesn't mean it still exists .
Oh, I see, the link is not listed anymore, someone at our cafe bookmarked that c-rw link. Thanks for clarifying.
May I ask, does procs with the same skill stack ctc %?
Procs with the same skill level stack, if different level then they trigger seperately
tbone503 wrote:When they make a bunch of new modifications to a class like they are about to do on the new patch coming out on 07/19 what happens to all of the non-ladder characters as far as the new skills and the like. Will they all get the changes too or do the new skills and new modifications only take place on the ladder characters?
GsusXL wrote:Seekers wrote:Zodnuck wrote:In D2:LoD, the characters had level bonuses when it came to attack rating and chance to hit calculation. That is to say, for calculation's sake, the game added (or substracted) from the character's actual level, which would give some characters a better chance to hit than another one with identical stats. The calculated level bonuses were
+20 for Barbarians and Paladins
+15 for Assassins
+5 for Amazons and Druids
-10 for Necromancers
-15 for Sorceresses
Does the same calculation happen in MXL?
That's a substraction or addition. It may still be around but -15 ar or +20 ar wont make a big difference considering you need 20k+ ar for midgame ish.
Levels do however affect chance to hit, but its same for all classes. Exact formula is: Chance to be Hit = 100 * AR / (AR + Def) * 2 * attacker lvl / (attacker lvl + defender lvl).
Wait a moment. A bowzon with only like 500 dex was easily capable of reaching 15k AR in D2.
The +x/lvl was counted before multiplicative %AR, so with Median numbers of %AR (e.g. on jewels) +20/lvl alone would be 10-20k AR.