Short Questions Thread

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altoiddealer
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Attack Speed, Faster Cast Rate, Faster Hit Recovery, and Faster Block Rate.
r41714
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Does "+x% Damage to Demons" apply to spell caster?

I recall seeing somewhere that this is only applicable to phys melee...
n-gave13
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r41714 wrote:Does "+x% Damage to Demons" apply to spell caster?

I recall seeing somewhere that this is only applicable to phys melee...

Dqmage to demons no add to spell damage :)
robomixor
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do we have tu cube the cristalline flame medalion (in one minute) one of those we just found? or can it be an old one from older game if we kill them in one minute anyway?
or do we have to cube two of them together?
thx
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Vanarchy
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r41714 wrote:Does "+x% Damage to Demons" apply to spell caster?

I recall seeing somewhere that this is only applicable to phys melee...

It only applies to physical portion of attacks indeed, does nothing for spells. Not sure if it's melee-only though.

Same goes for "+x% damage to undead" and deadly strikes.

robomixor wrote:do we have tu cube the cristalline flame medalion (in one minute) one of those we just found? or can it be an old one from older game if we kill them in one minute anyway?
or do we have to cube two of them together?
thx

You only cube 1 at a time.

However you can take both medalions from that Judgement Day run (putting both of them in cube), do the quest quickly, leave the area, drop one, upgrade the other one, drop it, pick the first one back and upgrade it too. You can then mule it to use on another character or for sale (even though they are only really sellable early in the season).
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Seikun
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r41714 wrote:Does "+x% Damage to Demons" apply to spell caster?

I recall seeing somewhere that this is only applicable to phys melee...


+x% damage to demons/undead/Necrobots works exactly as Enhanced Weapon Damage, but only with certain enemy types. It's for all WDM builds, not just phys melee, but certainly not for spellcasters.
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Seikun
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Now I have a question: does EWD bonus from regular mystic orbs or
Larzuk's Round Shot
Larzuk's Round Shot
Mystic Orb

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+10% Enhanced Damage
2% Chance of Crushing Blow
Weapon Physical Damage +30%
+20 to Strength
+10 Required Level
work if I cube them on the offhand weapon? Would it apply to weapon I actually hit with?
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Being in a hell game has -100 all res and lvl 15 lab has 100% ele pierce so does that mean I need to stack up 290 all ele resist in order to just keep my resistances from falling? (the picture I have of lab 15 is from a couple years ago so it maybe out of date)
Also do curses stack? like if I use spell bind and then my wolf leaves his mark curse?
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Seikun
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GoochMcNuts wrote:Being in a hell game has -100 all res and lvl 15 lab has 100% ele pierce so does that mean I need to stack up 290 all ele resist in order to just keep my resistances from falling? (the picture I have of lab 15 is from a couple years ago so it maybe out of date)
Also do curses stack? like if I use spell bind and then my wolf leaves his mark curse?


Res penalty in current version of Sigma is -70%, which is counterbalanced by nerfed resist bonuses on boss charms.
Curses don't stack but debuffs do. The only difficulty is to tell what game treats as curse and what is debuff.
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Vanarchy
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Seikun wrote:Now I have a question: does EWD bonus from regular mystic orbs or
Larzuk's Round Shot
Larzuk's Round Shot
Mystic Orb

Right-Click to Apply
+10% Enhanced Damage
2% Chance of Crushing Blow
Weapon Physical Damage +30%
+20 to Strength
+10 Required Level
work if I cube them on the offhand weapon? Would it apply to weapon I actually hit with?

EWD is a global modifier, it applies to everything weapon-damaged based (to physical portion of it)