Short Questions Thread

Discuss Median XL!
User avatar
PizzaGater
Banned
652 | 9
mortimer_85 wrote:
PizzaGater wrote:short question :

let's *imagine* finding
Azurewrath
Azurewrath
Crystal Sword (Sacred)

Required Level: 100
Required Dexterity:
1020
Item Level: 130
Innate Cold Damage:
(45.0% of Dexterity)
100% of Vitality Added as Cold Damage to Weapon
Max Life gained per point of Vitality reduced by 0.9
You Cannot Deal Fire, Lightning or Poison Damage
40% Chance to cast level 30 Azure Orb on Melee Attack
Adds 160-250 Cold Damage
-100% to Enemy Cold Resistance
+2 to Remorseless Winter
Slow Target 25%
Maximum Cold Resist +10%
Physical Resist 10%
100% Bonus to Defense
Cannot Be Frozen
Requirements +100%
Socketed (6)
and equipping
Arkaine's Valor
Arkaine's Valor
Splint Mail (Sacred)

Defense: (9532 - 10839) to (12577 - 14093)
Required Level: 100
Required Strength: 600
Item Level: 120
50% of Your Bonus to Defense Added as Vitality
+1 to All Skills
50% Hit Recovery
+(150 to 200)% Enhanced Defense
+(3000 to 5000) Defense
Physical Resist 10%
Socketed (6)

Does stacking TCD adds dmg in these conditions ?


yeah - that is why
Arkaine's Valor
Arkaine's Valor
Splint Mail (Sacred)

Defense: (9532 - 10839) to (12577 - 14093)
Required Level: 100
Required Strength: 600
Item Level: 120
50% of Your Bonus to Defense Added as Vitality
+1 to All Skills
50% Hit Recovery
+(150 to 200)% Enhanced Defense
+(3000 to 5000) Defense
Physical Resist 10%
Socketed (6)
is BIS Azurewrath Armor for high TCD builds - All Druids ( especially bear Trap rat has highest TCD potential but terrible frames) - Speartree zons - Melee Sorcs with light Passive + Baneblade - Bearstance Barb - melee Nec with optimized Deathpact + Death Ward.


Nice, and do you know how do we build them ?

I guess a lot of solitude umo's, or maybe periapt of life ?
Suomi
Destroyer
7 | 0
How good is myst orb "enchanded weapon damage by 12%" ? is it worth to use?
lets say my weapon have 180ed now and can use just 1 more myst orb, should i use that enchanded weapon damage by 12 or 15% enchanded damage?

whats difference between those? other than 12% and 15%
Istaryu
Harpylisk
1445 | 60
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Suomi wrote:How good is myst orb "enchanded weapon damage by 12%" ? is it worth to use?
lets say my weapon have 180ed now and can use just 1 more myst orb, should i use that enchanded weapon damage by 12 or 15% enchanded damage?

whats difference between those? other than 12% and 15%


Enhanced damage is a local stat, it increases the weapon's damage, enhanced weapon damage is a global stat, it increases your total physical damage done.
Suomi
Destroyer
7 | 0
Istaryu wrote:
Suomi wrote:How good is myst orb "enchanded weapon damage by 12%" ? is it worth to use?
lets say my weapon have 180ed now and can use just 1 more myst orb, should i use that enchanded weapon damage by 12 or 15% enchanded damage?

whats difference between those? other than 12% and 15%


Enhanced damage is a local stat, it increases the weapon's damage, enhanced weapon damage is a global stat, it increases your total physical damage done.

so whats better?
Siosilvar
Cow Ninja
1223 | 265
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Great Guide Badge
Created 3 complete character guides
Suomi wrote:
Istaryu wrote:
Suomi wrote:How good is myst orb "enchanded weapon damage by 12%" ? is it worth to use?
lets say my weapon have 180ed now and can use just 1 more myst orb, should i use that enchanded weapon damage by 12 or 15% enchanded damage?

whats difference between those? other than 12% and 15%


Enhanced damage is a local stat, it increases the weapon's damage, enhanced weapon damage is a global stat, it increases your total physical damage done.

so whats better?


ED until you cap at 200%, then EWD.

Max damage also usually > EWD, and deadly strike > EWD when you have 1200% total EWD.
User avatar
Vanarchy
Sand Maggot
1155 | 47
Common Posting Badge
Posted over 1.000 messages
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Common Patron Badge
Patreon Contributor
Common Auction Badge
Won 50 auctions
PizzaGater wrote:
mortimer_85 wrote:
PizzaGater wrote:short question :

let's *imagine* finding
Azurewrath
Azurewrath
Crystal Sword (Sacred)

Required Level: 100
Required Dexterity:
1020
Item Level: 130
Innate Cold Damage:
(45.0% of Dexterity)
100% of Vitality Added as Cold Damage to Weapon
Max Life gained per point of Vitality reduced by 0.9
You Cannot Deal Fire, Lightning or Poison Damage
40% Chance to cast level 30 Azure Orb on Melee Attack
Adds 160-250 Cold Damage
-100% to Enemy Cold Resistance
+2 to Remorseless Winter
Slow Target 25%
Maximum Cold Resist +10%
Physical Resist 10%
100% Bonus to Defense
Cannot Be Frozen
Requirements +100%
Socketed (6)
and equipping
Arkaine's Valor
Arkaine's Valor
Splint Mail (Sacred)

Defense: (9532 - 10839) to (12577 - 14093)
Required Level: 100
Required Strength: 600
Item Level: 120
50% of Your Bonus to Defense Added as Vitality
+1 to All Skills
50% Hit Recovery
+(150 to 200)% Enhanced Defense
+(3000 to 5000) Defense
Physical Resist 10%
Socketed (6)

Does stacking TCD adds dmg in these conditions ?


yeah - that is why
Arkaine's Valor
Arkaine's Valor
Splint Mail (Sacred)

Defense: (9532 - 10839) to (12577 - 14093)
Required Level: 100
Required Strength: 600
Item Level: 120
50% of Your Bonus to Defense Added as Vitality
+1 to All Skills
50% Hit Recovery
+(150 to 200)% Enhanced Defense
+(3000 to 5000) Defense
Physical Resist 10%
Socketed (6)
is BIS Azurewrath Armor for high TCD builds - All Druids ( especially bear Trap rat has highest TCD potential but terrible frames) - Speartree zons - Melee Sorcs with light Passive + Baneblade - Bearstance Barb - melee Nec with optimized Deathpact + Death Ward.


Nice, and do you know how do we build them ?

I guess a lot of solitude umo's, or maybe periapt of life ?


Many-many Periapts of life.

2x vitality-explorered Empyrean Glories (high vita Ouroboroses can be ok), honorific full-periapted boots.

I played an Azurewrath Pala a year ago, BIS body for him at the time was full Periapted Natalya's Deception. It has been nerfed since then though, same for Periapts
User avatar
Seikun
Abomination
154 | 8
Suomi wrote:How good is myst orb "enchanded weapon damage by 12%" ? is it worth to use?
lets say my weapon have 180ed now and can use just 1 more myst orb, should i use that enchanded weapon damage by 12 or 15% enchanded damage?

whats difference between those? other than 12% and 15%


One I can say for sure: in late game, and provided you have resources, you don't want to use this regular MO.

Larzuk's Round Shot
Larzuk's Round Shot
Mystic Orb

Right-Click to Apply
+10% Enhanced Damage
2% Chance of Crushing Blow
Weapon Physical Damage +30%
+20 to Strength
+10 Required Level
improves your EWD by exact same number for exact same price in +levels, all while providing you with extra bonuses. So I'd not use regular EWD MOs on BIS weapon. It's fine to cube it on weapon you level with.
User avatar
PizzaGater
Banned
652 | 9
Vanarchy wrote:
PizzaGater wrote:
mortimer_85 wrote:
PizzaGater wrote:short question :

let's *imagine* finding
Azurewrath
Azurewrath
Crystal Sword (Sacred)

Required Level: 100
Required Dexterity:
1020
Item Level: 130
Innate Cold Damage:
(45.0% of Dexterity)
100% of Vitality Added as Cold Damage to Weapon
Max Life gained per point of Vitality reduced by 0.9
You Cannot Deal Fire, Lightning or Poison Damage
40% Chance to cast level 30 Azure Orb on Melee Attack
Adds 160-250 Cold Damage
-100% to Enemy Cold Resistance
+2 to Remorseless Winter
Slow Target 25%
Maximum Cold Resist +10%
Physical Resist 10%
100% Bonus to Defense
Cannot Be Frozen
Requirements +100%
Socketed (6)
and equipping
Arkaine's Valor
Arkaine's Valor
Splint Mail (Sacred)

Defense: (9532 - 10839) to (12577 - 14093)
Required Level: 100
Required Strength: 600
Item Level: 120
50% of Your Bonus to Defense Added as Vitality
+1 to All Skills
50% Hit Recovery
+(150 to 200)% Enhanced Defense
+(3000 to 5000) Defense
Physical Resist 10%
Socketed (6)

Does stacking TCD adds dmg in these conditions ?


yeah - that is why
Arkaine's Valor
Arkaine's Valor
Splint Mail (Sacred)

Defense: (9532 - 10839) to (12577 - 14093)
Required Level: 100
Required Strength: 600
Item Level: 120
50% of Your Bonus to Defense Added as Vitality
+1 to All Skills
50% Hit Recovery
+(150 to 200)% Enhanced Defense
+(3000 to 5000) Defense
Physical Resist 10%
Socketed (6)
is BIS Azurewrath Armor for high TCD builds - All Druids ( especially bear Trap rat has highest TCD potential but terrible frames) - Speartree zons - Melee Sorcs with light Passive + Baneblade - Bearstance Barb - melee Nec with optimized Deathpact + Death Ward.


Nice, and do you know how do we build them ?

I guess a lot of solitude umo's, or maybe periapt of life ?


Many-many Periapts of life.

2x vitality-explorered Empyrean Glories (high vita Ouroboroses can be ok), honorific full-periapted boots.

I played an Azurewrath Pala a year ago, BIS body for him at the time was full Periapted Natalya's Deception. It has been nerfed since then though, same for Periapts


Thats sick, so any vita bonus point does indeed counts for both life and dmg. I mean even after nerf it looks strong :)
And can I ask what skill were you using to attack with this azure ? I guess cold dmg melee skills with aoe and single target dmg.
User avatar
Seikun
Abomination
154 | 8
Vanarchy wrote:Many-many Periapts of life.

2x vitality-explorered Empyrean Glories (high vita Ouroboroses can be ok), honorific full-periapted boots.

I played an Azurewrath Pala a year ago, BIS body for him at the time was full Periapted Natalya's Deception. It has been nerfed since then though, same for Periapts


Never considered honorifics, thought
Shrill Sacrament
Shrill Sacrament
Chain Boots (Sacred)

Defense: (1625 - 1995) to (1762 - 2162)
Required Level: 100
Required Strength: 575
Item Level: 105
Exorcism: +50% Total Damage
10% Chance to cast level 20 Nightmare on Melee Attack
(10 to 40)% Movement Speed
+(10 to 30)% to Physical/Magic Spell Damage
+(9 to 13) to Exorcism
+(120 to 170)% Enhanced Defense
(15 to 25)% to Vitality
+(40 to 100) Life after each Demon Kill
Socketed (4)
would be BIS.

Just what is the optimal base for honorific boots? T1 slippers? Sacred greaves?
User avatar
PizzaGater
Banned
652 | 9
Unless defense matters probably t1 honorifics for maximum periapts umo's ?