Short Questions Thread

Discuss Median XL!
Dakota
Thunder Beetle
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Thanks!

Anothe dumb question: can I equip potions on belt in some fast way after I die? Instead of dragging them onto it?
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Anonymous:
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Imperius
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Someone know what's the maximum amount of DR which is recognized by the game?
I have a lot from Bear Stance and some granted from itens and i have around 80%
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Crash
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Imperius wrote:Someone know what's the maximum amount of DR which is recognized by the game?
I have a lot from Bear Stance and some granted from itens and i have around 80%


50% is the cap. Theoretically, 100% will make you immune to Crushing Blow, but I dunno if that's valid in game mechanics or not.
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Imperius
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L H wrote:
Imperius wrote:Someone know what's the maximum amount of DR which is recognized by the game?
I have a lot from Bear Stance and some granted from itens and i have around 80%


50% is the cap. Theoretically, 100% will make you immune to Crushing Blow, but I dunno if that's valid in game mechanics or not.


Thanks, i was going to ask if it's worth it having more than 50.
I noticed that DR helps a lot in making the character alive as i am getting almost no damage in some ubers.
I can't live without DR anymore lol, and a good defence ofc.
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Crash
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Imperius wrote:I noticed that DR helps a lot in making the character alive as i am getting almost no damage in some ubers.
I can't live without DR anymore lol, and a good defence ofc.


You should definitely make a point to always make sure you can get at least 30% DR for comfort. All incoming physical damage factors into your chance to be hit (defense), then anything that successfully hits is reduced by 30% in this example.
Tiberius723
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L H wrote:
Imperius wrote:I noticed that DR helps a lot in making the character alive as i am getting almost no damage in some ubers.
I can't live without DR anymore lol, and a good defence ofc.


You should definitely make a point to always make sure you can get at least 30% DR for comfort. All incoming physical damage factors into your chance to be hit (defense), then anything that successfully hits is reduced by 30% in this example.


Exactly how does flat DR reduction work?
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Crash
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Tiberius723 wrote:
L H wrote:
Imperius wrote:I noticed that DR helps a lot in making the character alive as i am getting almost no damage in some ubers.
I can't live without DR anymore lol, and a good defence ofc.


You should definitely make a point to always make sure you can get at least 30% DR for comfort. All incoming physical damage factors into your chance to be hit (defense), then anything that successfully hits is reduced by 30% in this example.


Exactly how does flat DR reduction work?


Removes a flat value of physical incoming damage prior to the %DR.

So:

100 damage physical attack, and you have 20 flat DR and 50% DR

100 damage - 20 flat dr = 80 damage x 50% = 40 damage taken.
Dakota
Thunder Beetle
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Rishab wrote:
Dakota wrote:
Dakota wrote:I have a feeling that I messed up somehow with the patch download... I've downloaded from the top right of this page: https://docs.median-xl.com/
But I still have the "minigames" present even though I do not think they gave me the bonuses they gave before (I still have witches before the Countess and get the swirly effect after I kill her and have a chance to get that swirly thing after killing some of Baals minions...)
Help?


Oh, and dogmas still drop from the Act Bosses...

U r definitely using wrong patch, download from here

https://get.median-xl.com/



OK, apparently I already did download from here... Downloaded again and followed the readme file instructions - still the same.
Minigames are there (checked Countess), dogmas still drop (Mephisto)...
What am I doing wrong?
Dakota
Thunder Beetle
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BTW have 1.13 version, D2SE installed and PlugY, if it matters...