Abaddon666 wrote:If an item grants a skill that normally belongs to a particular class, does it add hard points (in a way) to this skill, if you play that class and have the skill?
A concrete example - a barbarian with 1 point in Wolf Companion, wearingMaffer's Frenzy. Will the boots add just 18 soft points (just increasing the stats of the 1 wolf that the barb can summon) or will they work like hard points, adding more wolves (the skill gives +1 wolf per 5 hard points)?Maffer's Frenzy
Light Plated Boots (Sacred)
Defense: 784 to 868
Required Level: 100
Required Strength: 625
Item Level: 115
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 3-5 Damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)
Curse of the Zakarum
(Zakarum Set)
ILoseControl wrote:Abaddon666 wrote:If an item grants a skill that normally belongs to a particular class, does it add hard points (in a way) to this skill, if you play that class and have the skill?
A concrete example - a barbarian with 1 point in Wolf Companion, wearingMaffer's Frenzy. Will the boots add just 18 soft points (just increasing the stats of the 1 wolf that the barb can summon) or will they work like hard points, adding more wolves (the skill gives +1 wolf per 5 hard points)?Maffer's Frenzy
Light Plated Boots (Sacred)
Defense: 784 to 868
Required Level: 100
Required Strength: 625
Item Level: 115
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 3-5 Damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)
Curse of the Zakarum
(Zakarum Set)
Hard points - you put points into skill
Soft points - all other types of added skills, no hard point synergy
Abaddon666 wrote:ILoseControl wrote:Abaddon666 wrote:If an item grants a skill that normally belongs to a particular class, does it add hard points (in a way) to this skill, if you play that class and have the skill?
A concrete example - a barbarian with 1 point in Wolf Companion, wearingMaffer's Frenzy. Will the boots add just 18 soft points (just increasing the stats of the 1 wolf that the barb can summon) or will they work like hard points, adding more wolves (the skill gives +1 wolf per 5 hard points)?Maffer's Frenzy
Light Plated Boots (Sacred)
Defense: 784 to 868
Required Level: 100
Required Strength: 625
Item Level: 115
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 3-5 Damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)
Curse of the Zakarum
(Zakarum Set)
Hard points - you put points into skill
Soft points - all other types of added skills, no hard point synergy
Yeah, I know. But let's say, if an amazon uses these boots, she would get the skill, as if she had 18 hard points in it. But I guess it won't work the same way for a barb with any points in this skill (?).
marco311 wrote:How to add trophy exactly to a Dragon Claw charme?
1) u kill dragon within 30s then u cube the charm u get in that game with trophy and u mix
2) u kill dragon within 30s then u cube ur charm upgraded and u mix
3) u kill dragon within 30s then u cube the charm, u upgrade it and then again u cube the upgraded version from same game with trophy
Actually i cannot manage to do any of these 3... If it's not 2) basically it's pointless to keep a high life 1 if u plan to trophy it...