i'm looking for information on trap damage and how it scales or how to scale it. does spell focus or energy matter, pierce on items, etc.
anyone have a source for this? thanks!
HeaT_ wrote:i'm looking for information on trap damage and how it scales or how to scale it. does spell focus or energy matter, pierce on items, etc.
anyone have a source for this? thanks!
Bulooka wrote:HeaT_ wrote:i'm looking for information on trap damage and how it scales or how to scale it. does spell focus or energy matter, pierce on items, etc.
anyone have a source for this? thanks!
they scale off cold/fire/lightning spell damage
Siosilvar wrote:Bulooka wrote:HeaT_ wrote:i'm looking for information on trap damage and how it scales or how to scale it. does spell focus or energy matter, pierce on items, etc.
anyone have a source for this? thanks!
they scale off cold/fire/lightning spell damage
Physical/magic as well, which means 30% generic spell damage gives them 40% more damage - 10 for each of cold, fire, lightning, and physical/magic.
They also scale withTinker's Gambitand run you out of mana very quickly.Tinker's Gambit
Cap (Sacred)
Defense: 1187 to 1201
(Assassin Only)
Required Level: 100
Required Strength: 500
Item Level: 120
+1% Trap Damage per 5 Base Strength
5% Chance to cast level 30 Banish when Attacked
+3 to Assassin Skill Levels
25% Block Speed
25% Hit Recovery
Regenerate Mana +25%
Maximum Elemental Resists +1%
Physical Resist -5%
Socketed (4)
CorralTheTroops wrote:Is Tinker's Gambit multiplicative with all those other scaling?
HeaT_ wrote:thanks for the reply on the trap questions.
i have another one, does the buff or stats from artifice mastery (wielding two claws) show up on the stat sheet? when i equip 2 claws it shows my block chance as 0% and the base at level 1 should be 9% (at my lvl111).
thanks!
Kostetus wrote:wfusik wrote:[QUESTION] I used too many mystic orb, can i reduce it somehow?
Nope