About ethereal and class items

Discuss Median XL!
Kampfkarnickel
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gg2 wrote:The output of a cube recipe CAN'T be ethereal iirc.
Something with D2 coding.


Definitely not true, Upgrading Ethereal Items in classic D2 had Ethereal (bugged) items as output.
Maybe it would be possible to allow Oils of Renewal to roll ethereal Items? Give it a decently low chance to make it hard to get still.
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prowler
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I´m done with this game.

Don´t get me wrong, the mod is good and it is fun, but the drop rates of high ilvl ethereal sacred class items is just like winning the lottery.

After more than 16 days of intense and non stop farming, I got this:

Image

Fully useless 2 slots. Cmon bro!

These rates are fine with a crew of 500+ peeps playing online, but we have not 500 peeps playing TSW, so the commerce for these kind of items is almost dead.

Have fun folks and peace.
Fumbles
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Will you at least tell us the runeword you wanted to make?
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Stealthmaster
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Marco, you should release Median XL: Ethereal Items Edition before the new patch comes out :thumb:
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Gekko64
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I set up for myself some impossible goal and I could not reach it, omg dis game suxxx
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prowler
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Gekko64 wrote:I set up for myself some impossible goal and I could not reach it, omg dis game suxxx


Before you submit a judgement, learn to read sir, I never said that.

Incoming wall of text.

The issue that I try to point is about the rarity of high ilvl class stuff. Yes, I understand, high ilvl stuff need to be more rare than lower ilvl class stuff, but not in the current rates.

How many ethereal sacred normal items of the following list have you seen in your runs?

- Ceremonial Armor
- Labrys
- Warp Blade
- Crown Shield
- Naginata
- Tepoztopilli
- Valaska

Why an ethereal warp blade?

You have 4 ways to play a melee sorc:

- Quad damage
- Proc Sorc
- Oskill
- Brute Force

I´m trying to build a brute force one, so, I need to deal heavy physical damage, in that way, my skills will convert half of my damage into magic, then, I will have 2 damage channels (physical and magic), like melee necros do.

In order to do this, melee sorcs have a small repertoire of options about weapons, the best weapons for us are warp blades because:

- Higher damage compared to crystal swords and staves.
- One handed, allows the use of a shield.
- Area attack.
- Skill synergy.
- Dex based damage, allows high block rate, defense and AR.
- Better dex factor compared to crystal swords.
- Highest inhate attack speed.
- (Irrelevant point) It looks awesome, and ethereal warp blades looks better yet.

Now, let´s look the warp blades repertoire:

a) SSU Warp Blade
Dryhten Ealdor


- Nice damage
- Nice procs
- Skill levels
- Slow

b) SSSU Warp Blade
Steel Punisher
Steel Punisher
Warp Blade (Sacred)

One-Hand Damage: (172 - 187) to (332 - 358)
(Sorceress Only)
Required Level: 100
Required Dexterity: 400
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
Spiral Dance: +300% Bonus Magic Damage
15% Chance to cast level 25 ATMG Sentry on Melee Attack
+(1 to 2) to Sorceress Skill Levels
Adds 40-100 Damage
(15 to 20)% Life stolen per Hit
+(170 to 200)% Enhanced Damage
10% Deadly Strike
Physical Resist 10%
Socketed (6)


- Life Steal
- Skill levels
- Rare proc
- Attack speed
- Big chunk to AR

c) Weapon RW
Azrael
(Xis enchanced)

- Life steal
- Life after kill
- Nice damage

d) Warp Blade RW
Inanna
(Xis enhanced)

- Nice damage
- Big slow
- Big chunk of resistances
- Life after kill

e) Warp Blade RW
Brocken
(Xis enhanced)

- High damage
- Big chunk of skill levels
- Nice summon
- Big chunk of defense

d) Weapon RW
Shark
Shark
Weapons
Except Necromancer Daggers, Assassin Claws

'Eld'
Runeword Level: 8
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+5 to Maximum Damage
+0.125 to Maximum Damage (Based on Character Level)
1.5% Bonus to Attack Rating (Based on Character Level)
+(24 to 35)% Enhanced Damage
-1 to Mana
(Xis enhanted)

- Ultra high damage
- High level bloodlust
- High bloodlust enhanced damage
- Open Wounds
- Attack speed

As you can see, the best options are
Shark
Shark
Weapons
Except Necromancer Daggers, Assassin Claws

'Eld'
Runeword Level: 8
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+5 to Maximum Damage
+0.125 to Maximum Damage (Based on Character Level)
1.5% Bonus to Attack Rating (Based on Character Level)
+(24 to 35)% Enhanced Damage
-1 to Mana
and
Brocken
, both xis runewords.

If I want to build a pure wdm sorc, I need to achieve the highest damage possible, for that reason, it is neccesary to get an ethereal sacred warp blade with at least 3 slots or without slots (indestructible jewel + rune + xis).

Wdm melee sorcs are not masters in the art of crown control, for that reason, you need to achieve the highest damage possible, while melee sorcs are very tanky, your best defence will be your brutal offensive.

Of course, I´m sure about non eth sacred warp blades can do the job well, but it can be better.

I hope with this wall of text you can get the "issue" that I´m trying to point.

High ilvl (90) ethereal sacred class items, are very rare to get, because:

- The class item by itself is rare.
- Duncraig is mf biased too.
- Ethereal items are rare by themselves.

I gave some solutions in the OP post, perhaps if Marco decides to raise a little the drop rates of ilvl 90 class stuff, that could be better.
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Stealthmaster
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LoSiM on Inanna RW is not the same as Life after Kill.

How many ethereal sacred normal items of the following list have you seen in your runs?


Doh, nobody is actually doing this. Everybody is hunting for eth items which are only suitbale for RW making (Broad Swords for TalXis, necro scythes for SurXis, for example). Nobody will create a RW out of a Labrys/Valaska when you have Yaggai Saggaris or Naginata when you have crafting/Frysturgard etc etc etc. So far I have seen only one hoarder who had a mule filled with eth items, most of them being pretty much useless (like throwing axes/hard leather armors and so on) :lol: The second is you, ok, you're looking for a bunch of ethereals too, but don't think that everybody is picking up every single grey sacred item that drops in the game.
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Gekko64
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what I mean is that runewords made with eth weapons have only recently become a thing due to the new Xis runes, so not much thought has ever been put into ethereals in general

keep in mind that the fact that eths can't be used in cube recipes is not intended, it's just to avoid a bug with diablo 2. since this is already fixed in sigma, we can assume the restriction is going to be removed

also you're confusing ilvl ( which is always 99 in destruction ) with qlvl
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prowler
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Stealthmaster wrote:LoSiM on Inanna RW is not the same as Life after Kill.

How many ethereal sacred normal items of the following list have you seen in your runs?


Doh, nobody is actually doing this. Everybody is hunting for eth items which are only suitbale for RW making (Broad Swords for TalXis, necro scythes for SurXis, for example). Nobody will create a RW out of a Labrys/Valaska when you have Yaggai Saggaris or Naginata when you have crafting/Frysturgard etc etc etc. So far I have seen only one hoarder who had a mule filled with eth items, most of them being pretty much useless (like throwing axes/hard leather armors and so on) :lol: The second is you, ok, you're looking for a bunch of ethereals too, but don't think that everybody is picking up every single grey sacred item that drops in the game.


My bad on Inanna, it is life on melee strike.

Image

And I have other one filled with more eth stuff.
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Stealthmaster
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Nice stuff, but if only all this could be a bit more useful. If I were you, I would keep only 0/6 sockets, btw.