Gekko64 wrote:I set up for myself some impossible goal and I could not reach it, omg dis game suxxx
Before you submit a judgement, learn to read sir, I never said that.
Incoming wall of text.
The issue that I try to point is about the rarity of high ilvl class stuff. Yes, I understand, high ilvl stuff need to be more rare than lower ilvl class stuff, but not in the current rates.
How many ethereal sacred normal items of the following list have you seen in your runs?
- Ceremonial Armor
- Labrys
- Warp Blade
- Crown Shield
- Naginata
- Tepoztopilli
- Valaska
Why an ethereal warp blade?
You have 4 ways to play a melee sorc:
- Quad damage
- Proc Sorc
- Oskill
- Brute Force
I´m trying to build a brute force one, so, I need to deal heavy physical damage, in that way, my skills will convert half of my damage into magic, then, I will have 2 damage channels (physical and magic), like melee necros do.
In order to do this, melee sorcs have a small repertoire of options about weapons, the best weapons for us are warp blades because:
- Higher damage compared to crystal swords and staves.
- One handed, allows the use of a shield.
- Area attack.
- Skill synergy.
- Dex based damage, allows high block rate, defense and AR.
- Better dex factor compared to crystal swords.
- Highest inhate attack speed.
- (Irrelevant point) It looks awesome, and ethereal warp blades looks better yet.
Now, let´s look the warp blades repertoire:
a) SSU Warp Blade
Dryhten Ealdor
- Nice damage
- Nice procs
- Skill levels
- Slow
b) SSSU Warp Blade
Steel Punisher
Steel Punisher
Warp Blade (Sacred)
One-Hand Damage: (172 - 187) to (332 - 358)
(Sorceress Only)
Required Level: 100
Required Dexterity: 400
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
Spiral Dance: +300% Bonus Magic Damage
15% Chance to cast level 25 ATMG Sentry on Melee Attack
+(1 to 2) to Sorceress Skill Levels
Adds 40-100 Damage
(15 to 20)% Life stolen per Hit
+(170 to 200)% Enhanced Damage
10% Deadly Strike
Physical Resist 10%
Socketed (6)
- Life Steal
- Skill levels
- Rare proc
- Attack speed
- Big chunk to AR
c) Weapon RW
Azrael
(Xis enchanced)
- Life steal
- Life after kill
- Nice damage
d) Warp Blade RW
Inanna
(Xis enhanced)
- Nice damage
- Big slow
- Big chunk of resistances
- Life after kill
e) Warp Blade RW
Brocken
(Xis enhanced)
- High damage
- Big chunk of skill levels
- Nice summon
- Big chunk of defense
d) Weapon RW
Shark
Shark
Weapons
Except Necromancer Daggers, Assassin Claws
'Eld'
Runeword Level: 8
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+5 to Maximum Damage
+0.125 to Maximum Damage (Based on Character Level)
1.5% Bonus to Attack Rating (Based on Character Level)
+(24 to 35)% Enhanced Damage
-1 to Mana
(Xis enhanted)
- Ultra high damage
- High level bloodlust
- High bloodlust enhanced damage
- Open Wounds
- Attack speed
As you can see, the best options are
Shark
Shark
Weapons
Except Necromancer Daggers, Assassin Claws
'Eld'
Runeword Level: 8
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+5 to Maximum Damage
+0.125 to Maximum Damage (Based on Character Level)
1.5% Bonus to Attack Rating (Based on Character Level)
+(24 to 35)% Enhanced Damage
-1 to Mana
and
Brocken
, both xis runewords.
If I want to build a pure wdm sorc, I need to achieve the highest damage possible, for that reason, it is neccesary to get an ethereal sacred warp blade with at least 3 slots or without slots (indestructible jewel + rune + xis).
Wdm melee sorcs are not masters in the art of crown control, for that reason, you need to achieve the highest damage possible, while melee sorcs are very tanky, your best defence will be your brutal offensive.
Of course, I´m sure about non eth sacred warp blades can do the job well, but it can be better.
I hope with this wall of text you can get the "issue" that I´m trying to point.
High ilvl (90) ethereal sacred class items, are very rare to get, because:
- The class item by itself is rare.
- Duncraig is mf biased too.
- Ethereal items are rare by themselves.
I gave some solutions in the OP post, perhaps if Marco decides to raise a little the drop rates of ilvl 90 class stuff, that could be better.