Feedback (even if it's on the outskirt to be a suggestion, I'm sorry in advance):
Imho some charms could be better balanced out (sometimes the reward is too generous and others a bit lackluster) or adjusted theme/lore-wise.
theme/lore:
- Hammer of the Taan Judges +Enhanced Weapon Damage% could be replaced with some slow for enemy since the Taan were a mage clan specialized in skatsimi magic with the objective to bend time to their will to be able to see in the far past and future.
- Akarat was a wanderer and an orator for the new religion so, in the Visions of Akarat, could fit nicely a walking speed boost and a reduction of vendor price or some charges for a charming oskill.
- Zakarum's Ear is linked to the Zakarum faith which, at its core, finds the teachings that Yaerious presented to Akarat and those advocate a life devoted to the Light and an inexhaustible resistence to all the evils; thus +light radius and +flat defence or % fits well.
- The Butcher's Tooth +50% extra gold and 20% mf could be nerfed and/or the latter removed to be substituted with something like life on strike or per kill; afterall we're talking about a masochist demon obsessed with meat and torture.
- Horazon's Focus %life/mana stolen per hit wouldn't be better if replaced by something like magic def, +energy factor or, since the Vizjerei clan focused on elemental damage, some elemental damage boost/buff duration increased?
- Fool's Gold, to play also on the fact that the area is used for leveling up, could see a +n% experince gain.
- Belial in the lore rained meteors on Caldeum when desperate and ner defeat, so the kind of empty Book of Lies would benefit in my opinion by a +n meteor shower upon death; to play both on the evil Lord own story an the disguising nature of an attack launched after one has succumbed and should be dead, or (for the reason LH has posted below) maybe some useful Oskill but with a lying tooltip.
- Azmodan's Heart, belonging to the Lord of Sins, could see some other affix that better represent its sinful nature: +%heal from apple (gluttony), %damage reflected (sloth), +%gold (greed), +%crushing blow (wrath), etc...
- Death Projector's Laser Focus Crystal with some pierce would be a match made in heaven.
nerf:
- Sacred Worldstone Key's bonuses are a bit too good, maybe could be reduced and then added a small %bonus to some resistance.
buff:
- Lucion's Soulstone +13 to Maximum Damage is slightly low.
- Uldyssian's Sword is a bit meh, but not sure what could be done, maybe additional damage to demons?
Pls everyone remember these are personal opinions, no need to be too harsh
EDIT
Some other unrelated feedbacks:
- Holy Meele could benefit from some additional hit recovery and a slight nerf to Divine Judgement.
- If possible substitute the invisible-infuriating-life-buff spell of the Forest Keepers with Pagan Rites or something like that.
- In the Torajan Jungles the Khazra Clan could be renamed Moon Clan (ofc if the name isn't already reserved) since Khazra Clan refers to a very wide family that contains the Ice Clan, Night Clan, Stone Clan, Flesh Clan, Blood Clan etc... and also because we already have Moon Arachnid in the zone.
- I'm sure someone has already mentioned this somewhere but Torajan Jungles is just too big, and this result in a cascade of other smaller problems... I could see some solution to this apart from the obvious one of reducing the area: increase in monsters variety (it gets monotonous too fast), put some more shrines (not wells), put something of value (maybe chests with fixed belladonna drop) or challenging in all the several dead ends, ubers content closer to the beginning section of the jungle.