Velico wrote:PitStains wrote:Magic (Blue):
i. blue item + mark of infusion = honorific item (blank green crafted item) -->
ii. honorific + shrine + arcane crystal = honorific item with shrine properties
I tried to combine an honorific with shrine and arcane crystal and it didn't do anything. I tried with 2 arcane and it got two modifiers (the fire pierce one). I don't get the point of honorific items, they seem like a waste of resources. Am I missing something?
It now costs 2 arcane crystals. It used to be one. And also, honorifics are trash. And even crafts feel pretty bad now unless it's a weapon.
You need so much rainbow dmg to kill shit that it makes no sense to play anything but summon builds. Not only that, enemies hurt so much it's necessary to mitigate as much dmg as possible via something else soaking it for you.
It really isnt ideal, imo. Personally, I don't wanna play with summons. I dont wanna enter somewhere and be instagibbed because of it (legacy of blood, cathedral if vanity, etc). You should be able to do enough dmg to kill things within a reasonable amount of time.
I dont mind dodging mechanics like you need to in teganze, but the game just isnt very well balanced so everyone plays the same broken shit (death gaze barb, summon barb, holy melee pally and neutral pally). 6 classes, majority of people play 2 and anyone who isnt is punished for not doing so. I have a 121 rat but I'm at the point where I would probably progress faster if I rolled a new char and geared it than if I were to keep bashing my face on trash in teganze.
There's another boss that doesn't make sense named Quov Tsin (Lv 120). Basically, he spams a lightning attack and melts you with 77% AR. So you need to actually go make some TUs (downgrade from sets and SUs) so you can get enough max lighting resist to fight this guy. Idk about you but I ain't tryna change my shit every time I wanna fight a different uber.
I think the devs have made a LOT of improvements over the vanilla D2 but it seems have they have issues with balance. It ain't easy. I get it. And I'm not saying all classes should be equally powerful that would be nearly impossible. But it wouldn't be hard to change numbers on the bosses.
If trash has 5k hp and an Amazon does 5k dmg but a pally does 7k dmg, 1 shot is 1 shot. Personally, I think melee should do less dmg because it can just stand there and beat on em where as ranged needs to have more of a hit and run tactic. And this whole thing with relying on canon fodder to get through this game is just ridiculous.