Hi all
I realise this has been covered a bit, but I am still curious because it is the major pain-point of this game when you reach End Game. The Mechanic FAQs and older Posts on the topic help, but they don't give an easy answer. It is still a difficult concept, and once you are at end-game gear, it seems to require constant attention when you re-spec or change gear, to make sure you are under the caps for your various spells and attacks.
Is it really a case of copping-it-sweet and just dealing with the regular calculations, and field tests?
..... As I understand it, in simple terms, the cap is 83k before you hit the 0 damage zone, then you need to factor in roll-over at 166k ......
But as we know with LCS, you don't see the real figure, and need to calculate - factoring in things like buffs, 2x weapons, charms, -enemy resistance, +spell/phys dmg, whatever else affects your damage that is not reports on the LCS - or you need to go out and test.
.......... I don't really want to pull out a calculator each time I change gear or spec....But is that really what it amounts to ???? it can be time consuming and tiresome.........
Is it not possible to update the D2engine via Median XL to rectify this issue? (or is it hidden in some protected Blizzard code?)
Also I understand this problem does not exist in V1.10. Do you really lose much by going back to that version??
I am currently tackling the final few Impossible + Extremely Hard bosses with Necro and Sorceress, have done the rest, but as my damage creeps right up with better gear, I am concerned about the 0-damage zone.
Thanks!!
Kronos