SingleInfinity wrote:tchahin wrote:SingleInfinity wrote:tchahin wrote:Unfortunately, if you are like me, who likes to melee without any minions/summons/reanimates/hirelings/converts the game is broken.
It's not possible to sustain your character in high end game.
You can only play end game if you fill your screen with reanimates, summons, hireling and use very high damage to kill the monsters before they kill you.
Tanking does not exist in destruction.
You have to be a character that burps arrows, farts grenades and lasers out of your A** - which makes all end game characters look like clowns with 0 cohesion or theme - but viable.
Take the holy paladin for example : you have magic damage, fire damage, cold damage, poison, physical and can still shapeshift and summon!
You literally copy-pasted this from another thread where you commented the same thing. This is just plain not true. Example is lazydin, which is still basically viable, and doesn't require summons or any of that shit.
Ye, sure. Show me any ubers on destruction with lazydin.
I did the vast majority of ubers on Lazydin in XVc. It's a lot easier than the spammier builds even, like Bowazon or Traprat. You've got very little experience playing it seems, so I'll chalk it up to that, but you really shouldn't go around making claims like the game is balanced so that only spammy builds succeed when it's obviously not true.
i started playing in 2017 edition but one thing I know, a lot changed in this new update, so things that was strong in the past, isn't now, you can see for example some builds on youtube, people with 20k dmg, now they suffer to get like 4k