Σ 1.5.0 Bugs & Feedback Thread

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ParticuLarry
Ice Clan
558 | 60
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Some bugs I've encountered:
- When the mercenary dies and you revive him/her, you have to re-equip all items with procs, else those proce won't work. I figured it out with an act 2 merc whom i gave
Sharkbaiter
Sharkbaiter
Ring Mail (4)

Defense: (111 - 127) to (226 - 259)
Required Level: 4
Required Strength: 28
Item Level: 10
1% Chance to cast level 6 Bloodlust on Death Blow
+6% Bonus Damage to Bloodlust
5% Attack Speed
(2 to 3)% Chance of Crushing Blow
+(31 to 50)% Enhanced Defense
+(11 to 15) to Strength
+(6 to 10) Life on Melee Attack
Socketed (2)
Defense: (410 - 456) to (735 - 817)
Required Level: 21
Required Strength: 55
Item Level: 31
1% Chance to cast level 18 Bloodlust on Death Blow
+12% Bonus Damage to Bloodlust
15% Attack Speed
(4 to 5)% Chance of Crushing Blow
+(71 to 90)% Enhanced Defense
+(21 to 25) to Strength
+(16 to 20) Life on Melee Attack
Socketed (4)
Defense: (1021 - 1117) to (1744 - 1909)
Required Level: 39
Required Strength: 193
Item Level: 51
1% Chance to cast level 30 Bloodlust on Death Blow
+18% Bonus Damage to Bloodlust
25% Attack Speed
(6 to 7)% Chance of Crushing Blow
+(101 to 120)% Enhanced Defense
+(31 to 35) to Strength
+(26 to 30) Life on Melee Attack
Socketed (5)
Defense: (1591 - 1722) to (2718 - 2942)
Required Level: 47
Required Strength: 385
Item Level: 77
1% Chance to cast level 36 Bloodlust on Death Blow
+24% Bonus Damage to Bloodlust
30% Attack Speed
(7 to 8)% Chance of Crushing Blow
+(131 to 150)% Enhanced Defense
+(36 to 40) to Strength
+(36 to 40) Life on Melee Attack
Socketed (6)
. The bloodlust proc should've basically been permanently active, but unfortunately it wasn't. After re-equiping it, it worked fine again.
- SMG has a nasty bug where the missile doesn't travel any further at corners where it should continue traveling. That's probably due to the fact that the missile size was increased. This is especially annoying in act 5, where you have to destroy the doors in the arreat plateau and fridged highlands. Unless you are in a 90 degree angle to the door, you won't be able to hit it.
- The Level Challenge Tran Atuhlua doesn't spawn the new enemies but has bushes instead. I'm not sure if that's intended, so you can disregard this if that's the case.

Feedback:
I'm really happy with the changes to SMG. It clears a lot faster, especially early game. The additional magic damage is insane. Around 400 Magic damage with a skill level 16 SMG allowed me to kill Baal in normal in 7 seconds. It became a little weaker later on and Baal on nightmare took some more time. I'll probably switch out my shield for
Astrogha's Eye
Astrogha's Eye
Parma (4)

Defense: (78 - 90) to (151 - 174)
Chance to Block: 4%
(Assassin Only)
Required Level: 5
Required Strength: 27
Required Dexterity: 45
Item Level: 10
Adds 5-10 Damage
+(61 to 90)% Damage to Demons
+(61 to 90)% Damage to Undead
+(31 to 50)% Enhanced Defense
+(3 to 5) Life on Melee Attack
2% Reanimate as: Random Monster
Socketed (1)
Defense: (294 - 344) to (495 - 580)
Chance to Block: 4%
(Assassin Only)
Required Level: 22
Required Strength: 53
Required Dexterity: 67
Item Level: 31
Adds 10-15 Damage
+(91 to 120)% Damage to Demons
+(91 to 120)% Damage to Undead
+(71 to 100)% Enhanced Defense
+(9 to 11) Life on Melee Attack
4% Reanimate as: Random Monster
Socketed (3)
Defense: (795 - 864) to (1297 - 1408)
Chance to Block: 4%
(Assassin Only)
Required Level: 40
Required Strength: 184
Required Dexterity: 139
Item Level: 51
Adds 15-20 Damage
+(121 to 150)% Damage to Demons
+(121 to 150)% Damage to Undead
+(121 to 140)% Enhanced Defense
+(15 to 17) Life on Melee Attack
6% Reanimate as: Random Monster
Socketed (4)
Defense: (1281 - 1473) to (2090 - 2403)
Chance to Block: 4%
(Assassin Only)
Required Level: 49
Required Strength: 368
Required Dexterity: 288
Item Level: 77
Adds 20-25 Damage
+(151 to 180)% Damage to Demons
+(151 to 180)% Damage to Undead
+(161 to 200)% Enhanced Defense
+(18 to 20) Life on Melee Attack
8% Reanimate as: Random Monster
Socketed (4)
for bosses to increase the killspeed later. But at this point I think it's fine. I have to test SMG some more in the upcoming ubers.
User avatar
budda
Rust Claw
84 | 2
I put 15 points into Defensive Haromony for 50% slow attackers and its works strange. Its looks like speedup some slain souls by 50% and thay become run like mad. In same time slow target works ok.
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Dreamhunter
Grubber
340 | 11
Started hardcore, died and continued playing, couldn't transmute anything in horadric cube after that. SP
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Ericksonius
Pit Knight
102 | 1
Logged on to my bowzon, activated ecstatic frenzy and instead of my defense getting set to 0, it gets set to like -214. Not a huge deal, but weird.
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Anonymous:
Memelistas
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Logged in, played for 16 levels. Quit. Cannot do it anymore, after playing other games this is not for me anymore. Feels like an ancient relic honestly.
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Dreamhunter
Grubber
340 | 11
Same feeling tbh :(
boozek
Son of Lucion
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ParticuLarry wrote:Since there was no such thread for the current version yet, I took the freedom to open this topic. @ Mods feel free to edit this post or move it into the right topic once it's created.

Some bugs I've encountered:
- When the mercenary dies and you revive him/her, you have to re-equip all items with procs, else those proce won't work. I figured it out with an act 2 merc whom i gave
Sharkbaiter
Sharkbaiter
Ring Mail (4)

Defense: (111 - 127) to (226 - 259)
Required Level: 4
Required Strength: 28
Item Level: 10
1% Chance to cast level 6 Bloodlust on Death Blow
+6% Bonus Damage to Bloodlust
5% Attack Speed
(2 to 3)% Chance of Crushing Blow
+(31 to 50)% Enhanced Defense
+(11 to 15) to Strength
+(6 to 10) Life on Melee Attack
Socketed (2)
Defense: (410 - 456) to (735 - 817)
Required Level: 21
Required Strength: 55
Item Level: 31
1% Chance to cast level 18 Bloodlust on Death Blow
+12% Bonus Damage to Bloodlust
15% Attack Speed
(4 to 5)% Chance of Crushing Blow
+(71 to 90)% Enhanced Defense
+(21 to 25) to Strength
+(16 to 20) Life on Melee Attack
Socketed (4)
Defense: (1021 - 1117) to (1744 - 1909)
Required Level: 39
Required Strength: 193
Item Level: 51
1% Chance to cast level 30 Bloodlust on Death Blow
+18% Bonus Damage to Bloodlust
25% Attack Speed
(6 to 7)% Chance of Crushing Blow
+(101 to 120)% Enhanced Defense
+(31 to 35) to Strength
+(26 to 30) Life on Melee Attack
Socketed (5)
Defense: (1591 - 1722) to (2718 - 2942)
Required Level: 47
Required Strength: 385
Item Level: 77
1% Chance to cast level 36 Bloodlust on Death Blow
+24% Bonus Damage to Bloodlust
30% Attack Speed
(7 to 8)% Chance of Crushing Blow
+(131 to 150)% Enhanced Defense
+(36 to 40) to Strength
+(36 to 40) Life on Melee Attack
Socketed (6)
. The bloodlust proc should've basically been permanently active, but unfortunately it wasn't. After re-equiping it, it worked fine again.
- SMG has a nasty bug where the missile doesn't travel any further at corners where it should continue traveling. That's probably due to the fact that the missile size was increased. This is especially annoying in act 5, where you have to destroy the doors in the arreat plateau and fridged highlands. Unless you are in a 90 degree angle to the door, you won't be able to hit it.
- The Level Challenge Tran Atuhlua doesn't spawn the new enemies but has bushes instead. I'm not sure if that's intended, so you can disregard this if that's the case.

Feedback:
I'm really happy with the changes to SMG. It clears a lot faster, especially early game. The additional magic damage is insane. Around 400 Magic damage with a skill level 16 SMG allowed me to kill Baal in normal in 7 seconds. It became a little weaker later on and Baal on nightmare took some more time. I'll probably switch out my shield for
Astrogha's Eye
Astrogha's Eye
Parma (4)

Defense: (78 - 90) to (151 - 174)
Chance to Block: 4%
(Assassin Only)
Required Level: 5
Required Strength: 27
Required Dexterity: 45
Item Level: 10
Adds 5-10 Damage
+(61 to 90)% Damage to Demons
+(61 to 90)% Damage to Undead
+(31 to 50)% Enhanced Defense
+(3 to 5) Life on Melee Attack
2% Reanimate as: Random Monster
Socketed (1)
Defense: (294 - 344) to (495 - 580)
Chance to Block: 4%
(Assassin Only)
Required Level: 22
Required Strength: 53
Required Dexterity: 67
Item Level: 31
Adds 10-15 Damage
+(91 to 120)% Damage to Demons
+(91 to 120)% Damage to Undead
+(71 to 100)% Enhanced Defense
+(9 to 11) Life on Melee Attack
4% Reanimate as: Random Monster
Socketed (3)
Defense: (795 - 864) to (1297 - 1408)
Chance to Block: 4%
(Assassin Only)
Required Level: 40
Required Strength: 184
Required Dexterity: 139
Item Level: 51
Adds 15-20 Damage
+(121 to 150)% Damage to Demons
+(121 to 150)% Damage to Undead
+(121 to 140)% Enhanced Defense
+(15 to 17) Life on Melee Attack
6% Reanimate as: Random Monster
Socketed (4)
Defense: (1281 - 1473) to (2090 - 2403)
Chance to Block: 4%
(Assassin Only)
Required Level: 49
Required Strength: 368
Required Dexterity: 288
Item Level: 77
Adds 20-25 Damage
+(151 to 180)% Damage to Demons
+(151 to 180)% Damage to Undead
+(161 to 200)% Enhanced Defense
+(18 to 20) Life on Melee Attack
8% Reanimate as: Random Monster
Socketed (4)
for bosses to increase the killspeed later. But at this point I think it's fine. I have to test SMG some more in the upcoming ubers.


You need to "activate" Merc, to do it go to easy spot where merc can easily kill some mobs and you will see their stats rising up a lot.
This needs to be done everytime you die or change game.
Shrimpage
Fallen
1 | 0
Stances don't work on your minions even though they have tooltip wording "Stances only affect you and your minions" (excluding eagle stance).

-Edit They do work but the radius is abysmal and its the most clunky thing i have ever encountered. :D
Edited by Shrimpage 4 years.
ParticuLarry
Ice Clan
558 | 60
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Has a thread with over 10.000 views
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Whirlpool is probably a bit too strong now. I just fought against Andariel in Hell. First I attacked with SMG, but the damage was nearly negliable. Then I tried out Whirlpool and due to its multihitting nature in the center, it was simply crazy. After stacking it a couple of times on Andariel, she died within seconds. I couldn't even stack it 7 times before she died. At least against immobile targets, this skill is really powerful. It also has a better AoE than SMG, which makes me think whether I should even continue playing with SMG or if I should just go with Whirlpool instead.
coennek
Thunder Beetle
52 | 2
ParticuLarry wrote:Whirlpool is probably a bit too strong now. I just fought against Andariel in Hell. First I attacked with SMG, but the damage was nearly negliable. Then I tried out Whirlpool and due to its multihitting nature in the center, it was simply crazy. After stacking it a couple of times on Andariel, she died within seconds. I couldn't even stack it 7 times before she died. At least against immobile targets, this skill is really powerful. It also has a better AoE than SMG, which makes me think whether I should even continue playing with SMG or if I should just go with Whirlpool instead.


i use it with my screaming eagle barb. it feels so strong!