i'm curious of your opinions. What you miss from vanilla D2 that MXL doesn't have?
as for me :
-some class trees and skills are better in vanilla, they were more polished, and they fit the characters more, felt better to use.
Like in MXL, bow amazon's main skill is wyrmshot, where the char shoots minidragons out of a bow which than autoshoots fire arrows(wtf?). It feels too much like a 'mod', in vanilla d2 the skills are more "realistic" in the game's world. I dont understand why some cool vanilla skills were dumped while they had better vfx and felt better to use.
-D2's slower pace felt better somewhy. MXL endgame is sped up like POE where you run around in rocketspeed nuking everything. Now at endgame you kill 3000 mobs in fautzen over and over, while in vanilla, an MF run in ancient tunnels you killed only like 300, and you actually saw what monster you're hitting.
-Vanilla rune system was better : Even lower runes like Lem,pul,um runes worth a lot because they were rare and needed, so even newbies could find them and slowly gather a little wealth. To find 1 high rune would need as much effort as like finding 6x Xis here. This created a cool economy. In MXL rune price system is wrong. Common runes are too frequent drop they have 0 value, while worthy runes are pain in an ass to farm. Why can't they be random world drop?
-charms can be fun (once) but its veryvery bad that they are a must to have. If they had way less impact on char's overall strength, ppl would still farm them, but they won't feel like its always a must to do chore thing. These strong charms give big advantage to older players at ladder start, because they know how to easily get them, and they are instantly multiple times powerful than newer players who can't even put their feet inside good farm areas(fautzen or bremmtown) without charms. So these 30x medianxl charms shouldn't really have more effect than annihilus+hellfire torch combined.
Also charms are only good for trading at first weeks of ladder, but after that they don't have value. It also sucks that "cycles" only drop in triune, and also that they are mostly crap and there's no big variety in them. cycles should be world drop from lvl1 like diablo2's random charms
-tg system is strange. at ladder reset there are ppl with 99999 tg which they collected from previous seasons. it would be nice if at reset, ppl could only use like 20 tg from their previous wealth. Their previous wealth would still show up as an achievement, like how much tg they collected in past seasons next to their "active" tg amount.
-MXL has 0 ingame trading, while it is fun. MXL has 0 pvp, while it is fun.