Cheno wrote:Mr_Bill wrote:Hey, all you "Oh, Median is just easy to play in Hardcore if you aren't such a n00b", guys?
Want to know what I'm talking about? This guy is a well-known Median player who streams constantly and knows the game very well.
https://www.youtube.com/watch?v=VtplMTdvxN8(The fun starts at about 15.05 of the video.)
Yeah.
Sure. You can play it in Hardcore if you're not a lame n00b, d00dz! Anything you
say.
Dude, dying to nightmare Baal and doing lvl 125 content untwinked, without dying are light years apart, that's not even in the same universe. Figure out what your argument is, if you expected to be able to do all content on hardcore, then you're shit out of luck cause 95% of the playerbase doesn't manage to do that on softcore. Pick a build and I'll give you a deathless nightmare Baal kill before the next season releases.
For about the 18th time,
would you please stop using the "Straw Man" fallacy (e.g. attacking a weak parody of what I said, as opposed to what I actually said).I
did not say that quests like Baal (or Diablo, or almost "anything") are
completely impossible in Nightmare. (If for no reason other than I have been able to complete them in Hardcore with some of my characters.)
Rather, these quests are, simply, "absurdly difficult (at least for many types of Median characters) to the point where whether a
normal player with
normal skills, with a
normal network connection (for Realm / TSW play) and
normal gear (for the level of the area and quest), succeeds in the quest or gets one-shotted by the boss monster, comes down basically to luck... and the odds are heavily stacked against you; to the point where these (mandatory) quests are not 'exciting" any more; they are so frustrating and unfairly difficult that the game isn't any fun to play in Hardcore mode."
The basic issue here, which nobody (or few of those commenting) wants to address, is that the Median developers have (understandably) poured almost all their efforts into making the Softcore version of the game "challenging" to play, but they have made Hardcore mode an exact copy of Softcore mode (except for the obvious factor of "you only live once"), producing a game that may be (sort of) interesting to play in Softcore (that is... if you think "getting killed 8 times within the space of 5 minutes", is "interesting"), but which is unfairly difficult in Hardcore.
(At this point however I do have to give credit where credit is due, namely, at least since the last few patches, if you get killed in Hardcore, you get to still play that character but in Softcore. This is a vast improvement on the "GG N00B" nonsense of earlier times where (a la D2 LoD) your character was permanently dead. So good move there developers.)
The answer to all of this should be obvious :
Hardcore and Softcore Median should be different games with different levels of difficulty, appropriate to realistic estimates of character strength and durability (for players of AVERAGE competence... not the tiny few who play the game obsessively and who know every last trick around), at each quest or challenge level. Either that, or the devs should just call a spade a spade and drop Hardcore mode altogether.
I'd prefer the former, of course, but it may be just too much work that the developers might feel would be better spent on further upgrades to the Softcore version of Median. In that case maybe we should just say a fond "goodbye" to Hardcore mode and be done with it.