Σ 1.7 Bugs&Feedback

Discuss Median XL!
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Lilithian
Dark Huntress
14 | 1
Bow druid playstyle issues + hotfix solution

STEADY AIM
Im running into literal health problems by playing bow druid because of his left click > right click enabler sklil set.
Pressing left mouse button then right mouse button, as quickly as possible on top of that, if u want to dish dps according to ur fpa breakpoint...and I doubt its even humanly possible to click that fast in the first place.
This feels too limiting, not to mention my wrist hurts af after three days of grinding with this build. This is no fun as excess usage of muscles at this bodypart leads to carpal tunnels. Im being serious here, this is not about git gud.
It came to a point I began to search for a macro program, which would enable my mouse to left>right click as fast as possible with single click. Then I realised, that might be cheating.
Build could be corrected by hotfixing steady aim buff to last for fixed amount of time (few seconds) rather then one attack. Each second would mean enormous relieve for hand muscles...hell, even 1 second would mean less clicking. I know it cant be taken out completely to limit bow druid potential and I fully agree on that.

BEAR BUFF
I know bear buff rewards u with infinite steady aim and it feels rewarding to pop this "godmode" in terms of dmg. But the range of the buff feels small. Bear should act as a tank, while u dps from afar – like a hunter (duh). With its current range, it forces u to go too close to the fight. The risk is too high. This leads to bear buff cheesing, when u purposedly let bear buff u on weak minion, then rush to boss while the buff still lasts.
Another thing with bear buff is that I dont realise I have it on probably 90% of the time. Keeping an eye on the icon is too distracting. This could be hotfixed by adding visual effect on the character. I would personally also welcome bear buff automatically enabling steady aim, not just causing it not to be consumed.

Druid bow seems really fun, more or less traditional marksman/pet build and I honestly love it. I cant keep up with the clicking tho.
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baiming
Skeleton
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Hi, feedback an affix conflict bug
When I was embedding the veil King Relic, I would have a conflict with the Tribute Set of +1 Extra veil King
What actually happened was that when I called the second veil King, one of them would vanish by himself after 10 seconds
Hope to have it repaired, thanks
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Scalewinged
Cow Ninja
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Is there any little chance that pointless crafting/rare affixes will be finally romoved from certain items? Currently while rolling staff for sorc i've frequently encountered: flat elemental damage, IAS, AR, incredibly overpowered +3-4 druid/nec skills!!! (really surprised that there's no pala skills), slow target, durablity, life/mana on attack, gorefest, TTAD and life regen (TTAD should be totally removed due to it's only working on initial melee hit that are very-very-very rare in MXL and come in so small values that making it totally pointless, same for life regen.. wasting affix for whooping 20 life regen per second is too op)... and there're many-many-many much more other examples like these: flat defence (up to 500... 5 MOs in ring?) and you can even have indestructible staff!
And there's also some missing affixes.. like it would be logically correct and intuitive if staff could roll +% energy but instead it rolls % dex :\
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Jampula
Amazon Warrior
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Scalewinged wrote:and you can even have indestructible staff!

So you can cast extra-hard :twisted:
But I agree. Although crafting a staff is maybe the stupidest thing, you have rw's and easy to get SU's all over the mod that beat even the best of crafts. Which is sad.
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Scalewinged
Cow Ninja
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Jampula wrote:
Scalewinged wrote:and you can even have indestructible staff!

So you can cast extra-hard :twisted:
But I agree. Although crafting a staff is maybe the stupidest thing, you have rw's and easy to get SU's all over the mod that beat even the best of crafts. Which is sad.


That depends :D I wanted to beat
Narlant Dream
Narlant Dream
Smoked Sphere (4)

One-Hand Damage: 5 to 6
(Sorceress Only)
Required Level: 4
Required Dexterity: 15
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Sorceress Skill Levels
15% Cast Speed
Slows Attacker by (3 to 5)%
+(200 to 300) Defense vs. Melee
Maximum Mana +(3 to 5)%
Regenerate Mana +10%
Socketed (1)
One-Hand Damage: 11 to 12
(Sorceress Only)
Required Level: 23
Required Dexterity: 36
Item Level: 31
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Sorceress Skill Levels
30% Cast Speed
Slows Attacker by (9 to 11)%
+(450 to 500) Defense vs. Melee
Maximum Mana +(9 to 11)%
Regenerate Mana +20%
Socketed (2)
One-Hand Damage: 15 to 18
(Sorceress Only)
Required Level: 42
Required Dexterity: 81
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+3 to Sorceress Skill Levels
45% Cast Speed
Slows Attacker by (15 to 17)%
+(700 to 750) Defense vs. Melee
Maximum Mana +(15 to 17)%
Regenerate Mana +30%
Socketed (2)
One-Hand Damage: 18 to 21
(Sorceress Only)
Required Level: 50
Required Dexterity: 167
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Sorceress Skill Levels
60% Cast Speed
Slows Attacker by (18 to 20)%
+(900 to 1000) Defense vs. Melee
Maximum Mana +(18 to 20)%
Regenerate Mana +40%
Socketed (2)
+
The Ivory Tower
The Ivory Tower
Tower Shield (4)

Defense: (205 - 233) to (404 - 459)
Chance to Block: Class%
Required Level: 7
Required Strength:
17
Required Dexterity: 43
Item Level: 19
+1 to All Skills
+(4 to 5)% Bonus to Spell Focus
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(41 to 60)% Enhanced Defense
Maximum Mana +(3 to 5)%
Requirements -40%
Socketed (1)
Defense: (678 - 712) to (1219 - 1280)
Chance to Block: Class%
Required Level: 25
Required Strength:
31
Required Dexterity: 58
Item Level: 36
+(1 to 2) to All Skills
+(8 to 9)% Bonus to Spell Focus
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(81 to 90)% Enhanced Defense
Maximum Mana +(9 to 11)%
Requirements -45%
Socketed (3)
Defense: (1525 - 1593) to (2685 - 2805)
Chance to Block: Class%
Required Level: 42
Required Strength:
101
Required Dexterity: 113
Item Level: 59
+2 to All Skills
+(12 to 13)% Bonus to Spell Focus
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
+(101 to 110)% Enhanced Defense
Maximum Mana +(15 to 17)%
Requirements -50%
Socketed (4)
Defense: (2278 - 2371) to (4002 - 4165)
Chance to Block: Class%
Required Level: 51
Required Strength:
181
Required Dexterity: 210
Item Level: 85
+2 to All Skills
+(14 to 15)% Bonus to Spell Focus
15% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Lightning Spell Damage
+(121 to 130)% Enhanced Defense
Maximum Mana +(18 to 20)%
Requirements -55%
Socketed (4)
combo at lvl 125 manasorc... but seems there's no chance and i simply must overfarm dunc again-again-again-again until
Glowing Vertigo
Glowing Vertigo
Smoked Sphere (Sacred)

One-Hand Damage: 37 to 39
(Sorceress Only)
Required Level: 100
Required Dexterity: 183
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
(80 to 100)% Cast Speed
+(20 to 25)% to Spell Damage
+(10 to 15) to Psicrown
+(100 to 150) to Energy
+(450 to 600) to Mana
Maximum Mana +40%
Elemental Resists -10%
10% Chance to Avoid Damage
+80 Life after each Kill
8% Weapon Damage Taken Restores Mana
Socketed (2)
drop XD
Still single-element casters can have alot more powerful staff via crafting (like 9-10 skills, 50+ spd and 30+ pierce).. but these garbage affixes rolling so frequently that 9 of 10 results have at least 2 of them on places making ou say "f**k it!" and just use
Elverfolk


Elverfolk
Staves

'ChamIstVex'
Runeword Level: 83
+(7 to 8) to All Skills
+(60 to 80) Spell Focus
35% Cast Speed
-(27 to 33)% to Enemy Elemental Resistances
+750 Defense vs. Missile
(21 to 30)% to Energy
Maximum Life and Mana +5%
Elemental Resists +(35 to 45)%
(31 to 40)% Bonus to Defense
10% Magic Find
. It's sad.
Istaryu
Harpylisk
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Scalewinged wrote: but these garbage affixes rolling so frequently that 9 of 10 results have at least 2 of them on places making ou say "f**k it!" and just use
Elverfolk


Elverfolk
Staves

'ChamIstVex'
Runeword Level: 83
+(7 to 8) to All Skills
+(60 to 80) Spell Focus
35% Cast Speed
-(27 to 33)% to Enemy Elemental Resistances
+750 Defense vs. Missile
(21 to 30)% to Energy
Maximum Life and Mana +5%
Elemental Resists +(35 to 45)%
(31 to 40)% Bonus to Defense
10% Magic Find
. It's sad.


I can relate to that so much!
Bliyadolubov
Grubber
314 | 10
Istaryu wrote:
Scalewinged wrote: but these garbage affixes rolling so frequently that 9 of 10 results have at least 2 of them on places making ou say "f**k it!" and just use
Elverfolk


Elverfolk
Staves

'ChamIstVex'
Runeword Level: 83
+(7 to 8) to All Skills
+(60 to 80) Spell Focus
35% Cast Speed
-(27 to 33)% to Enemy Elemental Resistances
+750 Defense vs. Missile
(21 to 30)% to Energy
Maximum Life and Mana +5%
Elemental Resists +(35 to 45)%
(31 to 40)% Bonus to Defense
10% Magic Find
. It's sad.


I can relate to that so much!

Elverfolk is a beast, for sure
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baiming
Skeleton
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Hi, the same bug we had earlier about the Veil King
Now it is better than before, but it will not last long. After I created the game, the first call will have an existence of about 80s, and then after the second call, the duration will gradually decrease. After 12 tests, the duration will be reduced to under 30s, making it impossible for me to fight difficult battles
Is there any other solution? thanks
titan015
Stone Warrior
33 | 4
R.I.P modifier clashes with Druid passive pagan rite. When I have RIP modifier in my item pagan rites animation would still show but the corpses are not consumed and the heal stops working. Removing the item with RIP resolves it.
Semigloss
Onyx Knight
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titan015 wrote:R.I.P modifier clashes with Druid passive pagan rite. When I have RIP modifier in my item pagan rites animation would still show but the corpses are not consumed and the heal stops working. Removing the item with RIP resolves it.

The point of the RIP modifier is to not leave corpses behind, which prevents reanimates. However, no corpses also means you have nothing to consume. It's intended, but unfortunate.