Taem wrote:I was under the impression Whist made it so all modifiers now worked across the board, so for example, on striking worked not only with melee and missiles, but spells as well. Maybe I was wrong because I stacked 100 mana on attack, but my spell attacks do not gain mana from them... So I can only assume "On Attack" is melee only? Is there a list of what modifiers are specific for Melee / Elemental / Other, since they are NOT listed in the game?
Diaco wrote:Taem wrote:I was under the impression Whist made it so all modifiers now worked across the board, so for example, on striking worked not only with melee and missiles, but spells as well. Maybe I was wrong because I stacked 100 mana on attack, but my spell attacks do not gain mana from them... So I can only assume "On Attack" is melee only? Is there a list of what modifiers are specific for Melee / Elemental / Other, since they are NOT listed in the game?
On attack only works on melee. On striking works with projectiles. None of them work with spells. Only WDM skills
Dominos9189 wrote:Suggestion:
Treasure Goblins are fun as hell and a great addition to the loot mechanic in MXL. I know they were intended to be temporary for 1.8 but they really should be implemented in the game permanently. That is all.
Taem wrote:Dominos9189 wrote:Suggestion:
Treasure Goblins are fun as hell and a great addition to the loot mechanic in MXL. I know they were intended to be temporary for 1.8 but they really should be implemented in the game permanently. That is all.
I haven't played MXL in years, and while I agree that they make a fantastic addition to this season, I disagree in that they add so much adtl loot, that it will shorten the season tremendously. What I'd like to see is a scaling system, where players in the ladder lead will NEVER see goblins, but players on the low-end of the ladder will see frequent goblins, getting more sparse the higher up the ladder you get until... no more goblins when you've reached the top.