Thinking of trying out a summoner necro with a focus towards clearing rifts e.g. k3k, duncraig, fauz.
What would you advice in terms of skill build? I've got
Satanic Mantra
, Satanic Mantra
(Necromancer Summoner Set)
Till We Have Heaven In Sight
Through Death's Veil
Lend Me Thy Light
Archangel Dark Angel
Set Bonus with 2 or more set items:
+75% to Summoned Minion Life
+200% to Summoned Minion Attack Rating
Set Bonus with 3 or more set items:
+2 to Necromancer Skill Levels
+50% to Summoned Minion Damage
Set Bonus with complete set:
+3 to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
+25 to Void Archon
+17 to Dark Power
+100% to Summoned Minion Life
+50% to Summoned Minion Damage
(Necromancer Summoner Set)
Till We Have Heaven In Sight
Through Death's Veil
Lend Me Thy Light
Archangel Dark Angel
Set Bonus with 2 or more set items:
+75% to Summoned Minion Life
+200% to Summoned Minion Attack Rating
Set Bonus with 3 or more set items:
+2 to Necromancer Skill Levels
+50% to Summoned Minion Damage
Set Bonus with complete set:
+3 to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
+25 to Void Archon
+17 to Dark Power
+100% to Summoned Minion Life
+50% to Summoned Minion Damage
Iron Shard
, Iron Shard
Raptor Scythe (Sacred)
Two-Hand Damage: (223 - 280) to (401 - 470)
(Necromancer Only)
Required Level: 100
Required Strength: 1439
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Ethereal
Mega Impact
When Iron Golem Consumes This Item:
+20% Deadly Strike
+20% Crushing Blow
+160% to Iron Golem Damage
10% Chance to cast level 10 Spike Rush on Melee Attack
Adds (31 to 50)-(201 to 230) Damage
(101 to 150)% Bonus to Attack Rating
+(100 to 140)% Enhanced Damage
+(1001 to 5000) Defense
Decrease Maximum Life -20%
5% Reanimate as: Random Monster
Requirements +250%
Socketed (6)
Raptor Scythe (Sacred)
Two-Hand Damage: (223 - 280) to (401 - 470)
(Necromancer Only)
Required Level: 100
Required Strength: 1439
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Ethereal
Mega Impact
When Iron Golem Consumes This Item:
+20% Deadly Strike
+20% Crushing Blow
+160% to Iron Golem Damage
10% Chance to cast level 10 Spike Rush on Melee Attack
Adds (31 to 50)-(201 to 230) Damage
(101 to 150)% Bonus to Attack Rating
+(100 to 140)% Enhanced Damage
+(1001 to 5000) Defense
Decrease Maximum Life -20%
5% Reanimate as: Random Monster
Requirements +250%
Socketed (6)
Grim Visor
, Grim Visor
Wand (Sacred)
One-Hand Damage: 35 to 36
(Necromancer Only)
Required Level: 100
Required Dexterity: 249
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
Grim Vision: Aura Level Increased by 5
+(1 to 2) to All Skills
+(0 to 1) to Maximum Necromancer Minions
+50% Damage to Undead
+(31 to 60)% to Summoned Minion Life
+(11 to 25)% to Summoned Minion Resistances
+(101 to 150)% to Summoned Minion Attack Rating
+(1001 to 2500) Defense
(21 to 25)% to Vitality
-2 to Light Radius
Requirements +50%
Socketed (2)
Wand (Sacred)
One-Hand Damage: 35 to 36
(Necromancer Only)
Required Level: 100
Required Dexterity: 249
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
Grim Vision: Aura Level Increased by 5
+(1 to 2) to All Skills
+(0 to 1) to Maximum Necromancer Minions
+50% Damage to Undead
+(31 to 60)% to Summoned Minion Life
+(11 to 25)% to Summoned Minion Resistances
+(101 to 150)% to Summoned Minion Attack Rating
+(1001 to 2500) Defense
(21 to 25)% to Vitality
-2 to Light Radius
Requirements +50%
Socketed (2)
King's Desire
King's Desire
Grim Wand (Sacred)
One-Hand Damage: 39 to 44
(Necromancer Only)
Required Level: 100
Required Dexterity: 172
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
Veil King: +25% Total Damage
Night Hawks: +10% Total Damage and +2 Extra Hawks
+(1 to 4) to Necromancer Skill Levels
25% Cast Speed
+50% Damage to Undead
+(16 to 30)% to Summoned Minion Damage
+100 to Strength
+(501 to 1000) to Life
Physical Resist -5%
Socketed (2)
Grim Wand (Sacred)
One-Hand Damage: 39 to 44
(Necromancer Only)
Required Level: 100
Required Dexterity: 172
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
Veil King: +25% Total Damage
Night Hawks: +10% Total Damage and +2 Extra Hawks
+(1 to 4) to Necromancer Skill Levels
25% Cast Speed
+50% Damage to Undead
+(16 to 30)% to Summoned Minion Damage
+100 to Strength
+(501 to 1000) to Life
Physical Resist -5%
Socketed (2)
- Which summons are advisable to max?
- And which of the ultimate skills to take? Jinn, Veiled King, or Rathma's chosen. They all seem good but I guess Jinn goes more with abyss knights.
- When it says hawks synergies are grim vision aura and evocation aura, does that mean they carry the aura even if blood skeletons or rathma's chosen is not summoned?
Also, any idea what type of necromancer build these items are for?
Storm Focus
, Storm Focus
Bone Wand (Sacred)
One-Hand Damage: 37 to 40
(Necromancer Only)
Required Level: 100
Required Dexterity: 170
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(4 to 6) to Necromancer Skill Levels
+(50 to 100) Spell Focus
30% Cast Speed
+50% Damage to Undead
+(20 to 30)% to Lightning Spell Damage
-(20 to 30)% to Enemy Lightning Resistance
+(30 to 40)% to Summoned Minion Life
Maximum Lightning Resist +2%
30% Gold Find
Socketed (2)
Bone Wand (Sacred)
One-Hand Damage: 37 to 40
(Necromancer Only)
Required Level: 100
Required Dexterity: 170
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(4 to 6) to Necromancer Skill Levels
+(50 to 100) Spell Focus
30% Cast Speed
+50% Damage to Undead
+(20 to 30)% to Lightning Spell Damage
-(20 to 30)% to Enemy Lightning Resistance
+(30 to 40)% to Summoned Minion Life
Maximum Lightning Resist +2%
30% Gold Find
Socketed (2)
Bottled Will-o-Wisp
it seems like its for totem necro but why the minion life? (which i understand doesn't boost totems?)Bottled Will-o-Wisp
Preserved Head (Sacred)
Defense: (2430 - 3037) to (2600 - 3250)
Chance to Block: 2%
(Necromancer Only)
Required Level: 100
Required Dexterity: 436
Item Level: 105
+(3 to 4) to Necromancer Skill Levels
-20% to Enemy Lightning Resistance
+40% to Summoned Minion Life
+(100 to 150)% Enhanced Defense
Maximum Elemental Resists +1%
Lightning Absorb 10%
Socketed (4)
Preserved Head (Sacred)
Defense: (2430 - 3037) to (2600 - 3250)
Chance to Block: 2%
(Necromancer Only)
Required Level: 100
Required Dexterity: 436
Item Level: 105
+(3 to 4) to Necromancer Skill Levels
-20% to Enemy Lightning Resistance
+40% to Summoned Minion Life
+(100 to 150)% Enhanced Defense
Maximum Elemental Resists +1%
Lightning Absorb 10%
Socketed (4)
Hand of Rathma
again seems like its for totem necro but why the minion damage?Hand of Rathma
Wand (Sacred)
One-Hand Damage: 35 to 36
(Necromancer Only)
Required Level: 100
Required Dexterity: 166
Item Level: 125
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1% Maximum Elemental Resists per Totem of that Element
+1.5% Physical Resist per Resurgence Base Level
Orb Effects Applied to this Item are Doubled
+50% Damage to Undead
-33% to Enemy Elemental Resistances
+(76 to 100)% to Summoned Minion Damage
+5000 Defense
Socketed (2)
Wand (Sacred)
One-Hand Damage: 35 to 36
(Necromancer Only)
Required Level: 100
Required Dexterity: 166
Item Level: 125
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1% Maximum Elemental Resists per Totem of that Element
+1.5% Physical Resist per Resurgence Base Level
Orb Effects Applied to this Item are Doubled
+50% Damage to Undead
-33% to Enemy Elemental Resistances
+(76 to 100)% to Summoned Minion Damage
+5000 Defense
Socketed (2)
Thanks in advance!