Stone of resurrection doesn't make sense, not to mention the game already is EXTREMELY gentle to transfer a hc char to softcore instead of killing it.
Magic resist is created to be hard to get, and all magic damage designed so that if they are too dangerous to you, you need more life (typical exemple is Atanna Khan boss)
Ok so seeing how you're struggeling with resistence it's clear you never played d2 seriously, but there always were nightmare and hell penalty for res. In vanilla it's -40/-100%, in median since 1.5 it's 30/70% (read : Percentage points). So since your res are passively reduced by a number of percentage points, you need to compensate with that much. So someone with none
+max resistance have a cap at 75, and so will need 145. That's... it. You can interpret it as "all hell enemy have 70 pierce" too
Most enemy doesn't have more pierce, Assur and labs are the very few exemples, and the only really noticables ones. t14+ lab pierce by 100%, and Assur I don't know for sure but it's at least 100, just put the as much perf bloodstone as you can and he doesn't do damage anymore if that's the problem. There's a few curses reducing res too...
But unless in hc or for t14+ lab you shouldn't really care, really. It's very easy to overcap a little too, by like 30% and you're safe for life.
Also WTF are you talking about on updating d2stats when the in game interface litteraly show your res??? (--> mostly why I don't understand your problem)
As Istaryu said there always were pierce in vanilla with curses and aura ; conviction and lower resist for elemenal, amplify damage and decrepify for physical, and there were cases of bosses randomely having conviction (also uber mephisto I guess).
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bradsmithsite wrote:For the love of god dude, post on the feedback thread. You don't need to create a new thread for every idea you have.
If you have 380% fire resistance, Diaco, do you know how much the effective fire resistance is. If you have 100% fire resistance, you should be immune to fire, but it doesn't work like that. For the updated D3Stats, would be nice to display that you have 82% effective fire resistance instead of display 380% resistance.
Ok do you understand the concept of cap? Your effective res can't go higher than 75%, + your "maximum elemental resistence" stat number, up to 90. Getting 10000% doesn't change anything.