Gear:
- Head:
Asgardsreia
32/34/34 rolls. assuming this is BiSAsgardsreia
Spangenhelm (Sacred)
Defense: (2894 - 3192) to (3206 - 3537)
(Amazon Only)
Required Level: 100
Required Strength: 337
Item Level: 120
5% Chance to cast level 1 Arrow on Striking
-2% Base Block Chance
-(29 to 35)% to Enemy Fire Resistance
-(29 to 35)% to Enemy Lightning Resistance
-(29 to 35)% to Enemy Cold Resistance
+(4 to 7) to Resurrect
+(172 to 200)% Enhanced Defense
(31 to 40)% to Dexterity
Requirements -50%
Socketed (4)
Spangenhelm (Sacred)
Defense: (2894 - 3192) to (3206 - 3537)
(Amazon Only)
Required Level: 100
Required Strength: 337
Item Level: 120
5% Chance to cast level 1 Arrow on Striking
-2% Base Block Chance
-(29 to 35)% to Enemy Fire Resistance
-(29 to 35)% to Enemy Lightning Resistance
-(29 to 35)% to Enemy Cold Resistance
+(4 to 7) to Resurrect
+(172 to 200)% Enhanced Defense
(31 to 40)% to Dexterity
Requirements -50%
Socketed (4)
Chest:
Lumen Arcana (Xis)
meh rolls, would like to replace with a good Natasha's.Bow:
Athulua's Wrath
assuming this is BiS for an elemental buildAthulua's Wrath
Stag Bow (Sacred)
(Amazon Only)
Required Level: 100
Required Dexterity: 557
Item Level: 120
Innate Tri-Elemental Damage: (52.0% of Dexterity)
3% Chance to cast level 63 Sun Strike on Striking
1% Chance to cast level 6 Life Spark on Striking
Adds 400-950 Fire Damage
Adds 400-950 Lightning Damage
Adds 400-950 Cold Damage
-33% to Enemy Elemental Resistances
Elemental Resists -33%
1% Reanimate as: Random Monster
Socketed (6)
Stag Bow (Sacred)
(Amazon Only)
Required Level: 100
Required Dexterity: 557
Item Level: 120
Innate Tri-Elemental Damage: (52.0% of Dexterity)
3% Chance to cast level 63 Sun Strike on Striking
1% Chance to cast level 6 Life Spark on Striking
Adds 400-950 Fire Damage
Adds 400-950 Lightning Damage
Adds 400-950 Cold Damage
-33% to Enemy Elemental Resistances
Elemental Resists -33%
1% Reanimate as: Random Monster
Socketed (6)
Quiver:
Hanabigami
or Hanabigami
Arrow Quiver
Required Level: 60
Item Level: 80
5% Chance to cast level 36 Ice Lance on Kill
5% Chance to cast level 36 Forked Lightning on Kill
5% Chance to cast level 36 Flamefront on Kill
Adds 13-25 Fire Damage
Adds 13-25 Lightning Damage
Adds 13-25 Cold Damage
-(1 to 10)% to Enemy Elemental Resistances
Arrow Quiver
Required Level: 60
Item Level: 80
5% Chance to cast level 36 Ice Lance on Kill
5% Chance to cast level 36 Forked Lightning on Kill
5% Chance to cast level 36 Flamefront on Kill
Adds 13-25 Fire Damage
Adds 13-25 Lightning Damage
Adds 13-25 Cold Damage
-(1 to 10)% to Enemy Elemental Resistances
Bag of Tricks
not sure which is superior.Bag of Tricks
Arrow Quiver
Required Level: 100
Item Level: 120
2% Chance to cast level 1 Knife Throw on Striking
2% Chance to cast level 1 Arrow on Striking
2% Chance to cast level 1 Javelin on Striking
Adds 1-63 Fire Damage
Adds 1-63 Lightning Damage
Adds 1-63 Cold Damage
-5% to Enemy Elemental Resistances
Arrow Quiver
Required Level: 100
Item Level: 120
2% Chance to cast level 1 Knife Throw on Striking
2% Chance to cast level 1 Arrow on Striking
2% Chance to cast level 1 Javelin on Striking
Adds 1-63 Fire Damage
Adds 1-63 Lightning Damage
Adds 1-63 Cold Damage
-5% to Enemy Elemental Resistances
Belt:
Dementia
-18Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Gloves:
Rogue Foresight
no idea if these gloves are good with an elemental build. Tried crafting gloves with rainbow shred and +2zon skills but without looking at the affixes page I don't think it's possible.Rogue Foresight
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Boots:
Titan's Steps
no idea if there are better optionsTitan's Steps
Heavy Boots (Sacred)
Defense: (1322 - 1531) to (1400 - 1621)
Required Level: 100
Required Strength: 550
Item Level: 105
(10 to 40)% Movement Speed
Adds 40-50 Magic Damage
Adds 40-50 Fire Damage
Adds 40-50 Lightning Damage
Adds 40-50 Cold Damage
-(7 to 10)% to Enemy Elemental Resistances
+(90 to 120)% Enhanced Defense
+200 to Life
Elemental Resists +10%
+(40 to 50) Life after each Kill
5% Weapon Damage Taken Restores Mana
Socketed (4)
Heavy Boots (Sacred)
Defense: (1322 - 1531) to (1400 - 1621)
Required Level: 100
Required Strength: 550
Item Level: 105
(10 to 40)% Movement Speed
Adds 40-50 Magic Damage
Adds 40-50 Fire Damage
Adds 40-50 Lightning Damage
Adds 40-50 Cold Damage
-(7 to 10)% to Enemy Elemental Resistances
+(90 to 120)% Enhanced Defense
+200 to Life
Elemental Resists +10%
+(40 to 50) Life after each Kill
5% Weapon Damage Taken Restores Mana
Socketed (4)
Neck:
Quov Tsin's Talisman
I assume this is BiSQuov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Ring:
Witchcraft
seems like a good candidate for replacement. I don't have Witchcraft
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
Bad Mood
, but if I did would that be superior?Bad Mood
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Ring:
Empyrean Glory
10%, not sure if EG is necessary for farming but it's kind of just what I hadEmpyrean Glory
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
Skills:
- Trinity arrow: 18
Barrage: 1
Phalanx: 1 (should be more? Is this our boss killer?)
Dragonlore: MAX
Wyrmshot: MAX
Wild & Free: 20
Elementals/Balance/Ecstatic Frenzy/Defensive Harmony: 1
Spellbind/War Spirit: 1
Paragon: MAX
Disclaimers:
- Resists are around 0 on hell. This char doesn't have many of the charms yet. I'd certainly slot in whatever resistance gems I need when I'm out of the build testing phase.
Signets aren't maxed but it's not hard to take that into consideration when testing.
Still ~25 skill points unspent. Some of the skill points invested were for testing. Assume a Belladonna or two will be chugged to iron out skill build.
Questions:
- The big one: what do we use for sustain? We can't lifesteal, a quick check of using
Facebreaker
seemed to confirm that life on striking isn't an option, and I don't see much gear with massive life after kill that also synergizes with the kit.Facebreaker
Chain Gloves (Sacred)
Defense: (1784 - 1939) to (2299 - 2469)
Required Level: 100
Required Strength: 575
Item Level: 120
+1% Attack Speed per 20 Strength
Stun Attack
+(130 to 160)% Enhanced Defense
+(600 to 1000) Defense
-15% to Dexterity
Physical Resist 5%
+2 Life on Striking
Socketed (4)
Chain Gloves (Sacred)
Defense: (1784 - 1939) to (2299 - 2469)
Required Level: 100
Required Strength: 575
Item Level: 120
+1% Attack Speed per 20 Strength
Stun Attack
+(130 to 160)% Enhanced Defense
+(600 to 1000) Defense
-15% to Dexterity
Physical Resist 5%
+2 Life on Striking
Socketed (4)
What to socket in the bow? I have rainbow stones now for the IED but I'm not sure if that's the right choice.
Shred with passive is >200%, obviously over capped. Which shred gear should get replaced? Or should I put fewer points in the passive?
Wyrmshot text states "Synergy: 0.6yds targeting range for every 2 base levels in Trinity Arrow (Max 18)". Does this mean 18 hard points in Trinity Arrow or 30 (because 30 * 0.6 = 18yds)?
What's a good general allocation for Wild & Free? Do we max the skill first and then hit breakpoints with jewels, or do we reserve points to put in the skill to hit our breakpoints?
Balance and Ecstatic Frenzy seem like either/or skills. Is it worth investing points?
Thanks everyone in advance for your help