Caution: WoT, lots of anger and swearing. Not recommend to read before churchI'm gonna be honest: The person who designs the Giyua boss might just be the biggest asshole ever. Seriously, fuck you. This fight, for real, gave me cancer by just how all the toxic elements are masterfully crafted and combined together to fuck with someone's day. Old Bellial boss called and mourned his loss on the BS ranking. Here's all the red flags I've encountered during the fight and oh boy I'm sure not prepared for the anal fuckery.
The Guardian Spirits: (first red flag): aka soul-sucking sucker:
► Show Spoiler
+Who thought it's a good idea to put super tanky, mana-draining, 1shot nova on death Spirits around the arena?
+Are spirits, but they sure packing some meat and fat with all that ectoplasm on them. I mean for real, they are soo hard to kill, and they move really slow too, like real fat people (jk). Why they moving so slow a problem u asked? Because 80% of the time they're lurking at unwalkable titles and u could barely reach/hit them, so u desperately hope that they’d move faster to get out of those unreachable areas so you can start hitting them.
+ You cannot can't kill those Guardians because they gonna be constant harassing bitch, always trying to suck you dry. The mana sucking, OMG, is the most BS mechanic in the whole game. Not just this game but in any of the games I played. Even in the Baal fight which is mostly a solo fight between you and him, I think it is annoying. Now imagine there 7-8 of them floating around, unreachable, simultaneously sucking you off, robbing you off of any chance to deal dmg within the tiny engaging window the boss bestow upon you. Mana burning should be banned in gaming in general. “just buy mana pots bro”, dude, no, with all the oneshot explosion and 10k charge atk, u think it’s a good idea to waste half of your belt slot for that? No, I don’t think I will.
+Never gonna mislead u, or Block you 5sec cd Purify.
+I like doing the dodging-behind-the-wall gimmick for their on-death explosion. But the explosion just deals too much damage so like, it forces you to take cover or ur dead. Oh boy, just imagine one guardian spirit accidentally died when you engaging the boss, fun time. Not to mention the explosion wind up time is kinda slow which in numbers does add up to reduce the oh so plenty time limit when u absolutely need to take cover for every single explosion. It should be rewarding to pull off a dodge/block on enemy powerful atk, but at the end of the day, this just feels tedious and unsatisfactory with all the shit there is.
The location and arena: the far away unformed land:
► Show Spoiler
+The location: With all the oneshot Devastation/Ghost on-death explosion and boss 10k dmg skill shot. There's more than possible you gonna die more than one swift death. And what if you somehow forgot to make a safe TP prior or worst-case scenario, u got oneshot the moment you walk inside ur fresh portal? Answer is 4-minute walk from the closest WP which is from Toraijan jungle. Nice, this will nicely complement the 5 min limit uber lock.
+The arena title: After awhile dealing with ghosts, u've got to ask, why does the map/arena need to have so much unwalkable titles? Is this intentionally just to fuck with you? It's so that u can't reach/hit the enemy here at all? Why? Along with the thick HP bar and Invisability, u might as well make all the mobs here invulnerable. Oh yeah, they kinda already are, when there's an ass cheek about.
The Totem: (second red flag): aka Buttcheek:
► Show Spoiler
+Destroyable summoned totems that boosts the Boss? Hell yeah. Talking about Surprise summon that makes the fight harder and totally could be counterable. Nice, I’d enjoy that mechanic. Oh wait, 'Destroyable'?u mean when hit by a 5 sec cd, slow projectile/booger that wastes you time flying slowly and could potentially miss or hit the unintended target? Love it! 'Boost the boss' u mean making the boss and his whole family invulnerable? Hell YES!! I'd gladly take ten of that down my asshole.
+Don't tell me that the "Totem" doesn't look like a hairy ass cheek. The even shape, the twigs aka hair sticking out, and the glorious pulsating wetty ass hole. Sorry for the overly description but It's just the impression when I first saw it. Just super nasty overall and doesn't fit the boss Spirit/Mystic theme. Dev, may I ask why and how did you come up with this model? Gross ass mfs. You could totally recycle any Totem or Shrines asset available in the game, heck even some of the stash/chest in Act3 look kinda neat, use them man. Why it has to be a hairy ass cheek that bouncing every time they spawn adds, like they shitting out turds or sth.
+If you think the Totem doesn't give enough problem already. Yes, they could spawn an infinite amount of lesser flaming orbs. Which is another controversial bs I'd mention below.
The fiery orbs/lantern/little light bulbs:(3rd red flag): aka Im-here-to-ruin-your-rear:
► Show Spoiler
+Are just another minor but constant annoyance. They don’t suck your mana which is fucking fantastic, but they are invulnerable and in numbers, they would definitely suck your real-life soul…People would argue that they are slow, hit 'not that hard' and can be lured to the sides. Yeah, but that neglect the part they could easily float and trace you thru out the arena, and the boss could spawn them indefinitely through totem during the fight and boy do I love me some flaming orbs stacking up on my anus, dealing million of interrupting hit while I’m trying to dodge all the bs lightning and hit the most-of-the-time invisible and invulnerable boss.
+Basically the lantent is the softlock element of the Uber which is hiddenly frustrating. You'd think when the 5 min limit hit, it's over. Non, it's either 2min if you're "lucky" enough (boss spammin totem, you miss ur Purify), or It's gonna make your life miserable after the 5 min mark. The slow but menacing floating force constantly reaching for your asshole, making you hastily act and rush in the boss without thinking. It's there to make you suffer slowly but some dude just be like 'Heh, just kill the boss fast enough n u good"Shut the f up man.
The boss: Giyua (4th red flag): Invisible shy man
► Show Spoiler
+His skills are so poor telegraphed. Half of the time you wouldn’t know wtf killed you. He just invisibly one shot you with one of his invisible skill shots. Oh I just lost 90% of HP bar from a crushing blow or Bashing strike, where’d that come from? Where’s the boss? Shit, my mana is gone and the flaming orb are getting on my ass, might better start moving. Oops you are dead by some flaming hit sound, dafuq? Oh there’s this micro tornadoes thingy that you could barely see and thought it doesn’t matter cuz of its size. Sound like fair n fun? Neither!
+The small engaging window the boss gives is ruined by all the elements that exist in the fight. How he immediately turn invisible, how he floats to unreachable tiles, how he immediately summons an invulnerability granting totem, how there are thousands of Guarding spirits to misguide you, suck your mana, and can potentially block a purify shot, further ruining any chance of you dealing dmg to the boss., and so on. Man I’m tired.
Time limit of 5 minutes: (5th red flag): The middle finger to suckers:
► Show Spoiler
+The time limit is the cherry/shit topping on this big cancerous cake. It goes against any strategic combat design and definitely feels like a dictating middle finger from a elite/hardcore mxl dev to casual players that say 'Hey. We can do this in 5 min, so maybe you should too dawg. Oh you can't ? Sucker, try again. No, you can't take more chances and time than us , you've to do the same' Cool!
+ First impression of the uber, it seems packed with lots of strategic maneuvers, so this is one of the 'I have to take my time to plan any attack, luring my enemy to the right spot to gain advantages' kinda thing, which is always appreciated since it activates my monke neurons! So right from entering, we experience these annoying harassing adds. Something needs to be done with them before I'm heading on for the boss, or I'm gonna have a bad time, right? For those mana-sucking Ghosts, they're tanky and slow, luring them to sides seem not viable, unlike the flaming lanterns, so the sane solution is to kill them. But after killing 2 or 3 ghosts, their extremely-long-wind-up, 1-shot-on-death-explosion and their thich healthbar seem to say otherwise, that "hey, you're probably wasting your time on us dude". But the mana sucking is 'totally not annoying at all', so you enter a limbo where you can't decide to kill thing or not, but after hearing the characters thousand desperate plead when you're trying to do anything: "Not enough mana... I can't... Impossibe", You can't help but end up wasting your precious time staying around to clear those things, which in total gonna waste you about 3/5 of the time.
+Ok, so I've wasted most of the time killing those annoying ghosts, time to deal with the boss 1-on-1 like a man. There you go champ, U've dealt like 5% of the Boss HP and got oneshot immediately from his invisible charge atk, he's now invulnerable, there is 1 totem in the vicinity and other is god know where, about 6 flaming orb already spawn nearby ready to rape ur tiny little ass. By then u have to ask, what did I sacrifice my time for, because the boss is still unfair in term of damage and the flaming orb still spawnable infinitely. But u just somehow expected to bear the frustration and recycle the cancer cycles until you receive the middle finger from the dev which is the announcement of the locked Uber, trashing the whole strategic maneuver and gaming effort you just did there.
+ So what the 5 min limit says to me is, fuck the strategic management, we're going ham on this, you gotta rush in without planning out or do any of the time-consuming strategic management. That's contradictory design at its finest.
+ Are u worn out from all the orb luring, hitting the tanky spirits, getting mana zero-ed, and wasting time shooting slow purify shots? Just a lil bit more and you are released from this hell. Oops too bad, one of the offscreen explosions got ya. You hastily respawn just to get back to the nearly ended fight, even forgot to buy HP just because it so close and it’s probably so late, and what do you know, It’s locked! How about this for a change, you forgot to make TP mid-fight because you were too frustrated and had to act quickly because there's a timer hanging on your neck? Well fuck me right, for being an ass-sucking piece of shit. This feels likes a big middle finger from the dev: "Fuck you sucker! Better luck next time lululz".
=>It's just all the unnecessary micro management in such unfavorable terrain and a small time frame. And the fact that the whole fight revolves around wasting players' time, disabling players/character ability to deal damage or make any progress, gives me a really bad taste in my mouth. The intended mechanics are cool but the whole uber experience just went down the shitter because of the flawed, tilt-inducing, un?-intended design execution.
-
Making hard boss is Easy, but making a challenging and fun boss is the shit.
-Median is good but this one particular boss fight leaves a shit stain on the whole experience. And don't tell me to just skip this boss, this game relies pretty fucking heavily on charms and how we min-maxing them u can't tell me otherwise.
-Sorry if this comes off so fking aggressive but holy fuck I feel like I need to get this one off, you know, to soothe the cyst that has been developing since I decided to try this boss.
Btw I'd kill to see a vid of someone with a level 130 non-caster amazon to pull this boss off (esp Javazon). YES Suckballance, do your fucking thing I challenge you.
-
If ur one of those, "Trinity beam/Void star.... Paladin" that "melt this boss in 1-2 min, I'm sorry but we don't speak the same language.