Mr_Bill wrote:Scalewinged wrote:Mr_Bill wrote:No matter WHAT I do -- whether in Single Player or (local, TCP/IP multiplayer) -- items placed in either version of the Stash, simply disappear between game sessions. This happens all the time, absolutely consistently, and this fact MUST have been obvious to the developers if they had spent so much as a few minutes playtesting the game.
Only reason why items disappearing from stashes is that game cannot save/rewrite stash files somewhy
[Not true.]
Are you sure you running game as admin (exactly game.exe AND diablo II.exe, also they must be set to compatibility mode of winXP SP3 - this may fix random frequent access violation crashes)?
[Yes, and yes (all the settings are as you are recommending), but by the way, this exact setup worked for the most part perfectly in 1.8. The
only thing that has changed, is the "upgrade" to 2.0.]
If above won't help - try check destination folders properties if there's any of them checked as "read-only". [Checked. All are "read-write".]
Also after session try check actual MXL saves folder for files "_sharedstash.shared" and "charactername.stash". Check these files properties. Problem is on your side, smth blocking these files from being saved properly..
[Checked. All are set to "read-write".]
but i bet set compat and run as admin will fix everything (except already known sometimes crash when switching from personal stash to shared)
[No, it has been run in an Admin mode session from the start.]
What you have offered up are a bunch of excuses for a game that (let me repeat), OBVIOUSLY was not subjected to even minimal beta testing, before being sprung on an unsuspecting world. I am aware that this is an "enthusiast" game and that the standards of robustness that would be expected of a commercial product, cannot reasonably be expected of a "mod" like MXL... but the Stash issues that I'm describing should have been evident in the first HALF-HOUR of serious beta-testing (that is, "testing with people other than the program developers"). Clearly this was not done, and it is disappointing.
EDIT : Just re-re-tested it under Patch 2.0.3. Stash issues are unchanged.
NO MATTER WHAT YOU DO (whether you are in Single or Multiplayer mode, and whether or not you are using the "Default" or "Multiplayer Shared" Stash... items deposited in either Stash, vanish when you exit that game session.
EDIT #2 : I should have pointed out that (oddly), adding gold to either your "regular" or "shared" Stash in 2.00 and 2.0.3, appears to work fine. It is only leaving items in the Stash, that doesn't work.
Also noted that in Median XL Sigma 2.x, the Iron Golem is much more likely to disappear (vanish into thin air) if your character walks out too far in advance of the Golem, than he (it?) was in previous versions. I had 3 Golems vanish this way in the space of a 1-hour playing session, although this one is obviously a much less significant bug, as you can just recast a new Golem (out of whatever random metal items you find or can buy) and then carry on. I suspect, however, that it would not be a welcome situation to people who make Iron Golems out of hard to find magic items, or Runewords.
The game was not properly debugged (nor tested) under real conditions, before it was released. It needs to be withdrawn until it is fixed to some minimal level of playability.