Since playing sigma, I amazed with many changes to many of uber map layout, especially to make map more accessible or less hassle to go through. Fauzt, Bremmtown, Duncraig, Tran Athulua & K3KBA
However, I have biggest gripe is Yshari Sanctum. This area was a nightmare for to go through in the past because enemy becaming harder & harder as well requirement to get decent multiple elements skill to kill them (in old ultimative). Now everything is a breeze except for one, the maze feel like annoying for no purpose.
Im sure with usage of void tile (no teleport) and new pathing way, im sure there will be way to make more interesting uber to farm through.
Also, Im not sure why 1st area automap is terrible to watch (no door) while 2nd area is freaking straightforward & clear.
It required me to search for map on the internet go through.
I know this was one oldest marco child, and I think it need some revamp.
EDITED
Nvm, area 3 also is terrible on automap.
I met a silver golem that I cant kill. Regen too high & immune to magic damage, thus I cant use SoR on them.
EDITED 2
WTH, Scholar of terror (3rd area boss) have 1 melee skill that insta-kill. I was kinda knockback & hit 3 times
I know my barb health is not that high (9k atm), but it wasnt telegraphed
EDITED 3
Nothing much to say about area 4, except it is very different from old map. Very streamline and less back tracking to go area 5.
However there are 2 enemy in area 5 that cause crazy amount of sprite. Considered sigma now less sprite, i thought I might share it in case it was being overlooked.
First one is red armed soldier : (The impact when hitting wall)
2nd one is Thokola : (he can spawn pretty much every animation)
*I have astigmatism, basically problem with rapid changing colour. In this scene, the area have become night. So particle effect + glide colouring made it super bright on certain circumstances.