iwansquall wrote:I didnt play whole sigma in version 1, so i dont have good baseline, but i can vaguely remember how to progress through back in normal median as well as marco's median ultimative. While personally I think median no longer a game for me (multiplayer focused, long hundred hours investment), I did enjoy unlocking new stuff as well as beating new ubers in 2.0.
@OP
Do you think median in 2.0 have limited some early game player choices compared in the past which made game less fun / workaround until they unlocked their key component (main skill & LC sunstone). All my character experience (I played like 7 classes once) and I noticed big difficulty spike starting from act 3 toward act 5 (until you reached level 50), you think that would be the case? Since you only played until end of act 3
I don't think it's much longer or too multiplayer focused now honestly, but I might be biaised because Naginata is perfectly playable SSF and is pretty much my only experience. My biggest complain would be scosglen charm, in that aspect. Oh boy it's long if you don't trade for tenets...
Well, it is quite limiting that the best way to level most char now is literally to chose the best skill, put all your points in that and only use that. But it has been really, really long since I played old median (I skipped ultimative and years of patches entierely), so I can't really say more.
I never felt a spike in A4-5 normal, if anything i've felt big dps slow down by A5 nightmare and early hell.
iwansquall wrote:Gemword & Jewelword - Not the best gear, but it super cheap way to get resist
I think adding more things would just result in players moving even more away from Magic/rare, which isn't the best to me either.
iwansquall wrote:Runewords purge / condensed - It feel like it was much easier to have several key RW in the past, my fav was cannonball RW with 40 frw
There's less "gimmicky" runewords for sure. But resists being the most significant stat at this point doesn't help. It's easy to get key items, but they are Rainbow, enlightement, shark, pax and Honor for almost all chars, so yeah. I don't really have an opinion on that, though.
iwansquall wrote:Gold farm viability - I thought i remember 2.0 is such limited player to use MO in early game, since rare throwing weapon trick is gone
Lack of FRW gear - Again, i forgot which version when stamina rebalanced & median changed to snail pace game)
I requested thoses as well ; A side area with gold bearers and more frw/+ to stamina equipement. Playing a sin and getting stamina shrines has been my fix.
iwansquall wrote:Skill tree overhaul - I am puzzled either the overhaul was good for median or not, especially those skill that have its passive stripped off
Well, there's a bit of everything. Most skills are more or less the same separated or not. Sorc is a bit more free, sin as a few good part, shadowrush being separated from Shadow refuge was good for exemple. I'd say it just need polishing, so more skills are worth to max, or to take at 1 points even if it's not your main tree.
iwansquall wrote:General rebalance - The moment i think i dislike median direction was when proc & rainbow flat elemental damage build was nerfed
Mana cost - Oh gosh, this is my biggest issue with d2 engine in generally, you cant make skill scale up without increasing the cost
Some tri ele ied damage are trying, some phy items are introduced with flat ele such as the new owl dagger, sin can do it with ways, banish curse is very strong... but yeah there isn't much, and some of the flat ele access is from effligies, which is far from hopes and dreams of most players.
iwansquall wrote:Sorry if there inaccuracy above, mostly i just recalling stuff from 6 months ago. I really wish I could play median again (especially after treasure goblin added to SP... like finally), but changelog after changelog, there isnt much stuff that hyped like beginning of 2.0 did.
I found clawsin and summon nec to have really nice changes in 2.1, so I was happy with thoses. But more than adding new content, I think it would be better to slow down and try to improve and fix what we already have.