"I think adding goblins to SP strikes a good balance and is consistent with our views that SSF MP and SP should be equal drop-wise. "
I agree, Marco, and to equalize drop rates between SP (and not tcp/ip) i propose the following - 1) more players partying in realm will no longer increase xp gained and drops and 2) trade is disabled (there is no trade in sp) 3) you can keep your goblins.
The sp "bonus" drop rate was in fact nerfing p8 to p3. The 2.2 changes are an insult.
Cheating in sp as a justifications for the nerf. HA! How does nerfing drop rates affect people who gain their items by trading with copies? Since there is no reset in sp there are already enough copies of every item. The nerf affects only people who play hones ssf.
I understand you are worried that your mod is dying since not enough people are playing realm. Perhaps think about the average age of your players and the increasing difficulty of coordinating your time in your 30s+. Moreover, perhaps wonder what does a d2 mod have to offer more to people dedicated to multiplayer than mmorps or even poe?
Making your work unpleasant to play in sp will not shift your sp player base to realm, it will shift them to another mod or another game.