- -For K3K, it's not a fun re-farming experience after 30-40 necromancer kills if the charm doesn't drop so let's increase the 16% chance by 1% (or 2%) after each try after the first 10 kills for example. Same can be said for the trophy as well.
- -For Fautz and grand runes, the drop rate is understandably crazy low. Why not increase it by also a carizly low amount like 0.001% after every time a normal rune drops? This would cure so many problems as I only am able to play a few hours every week and it can take a month to drop just one rune.
- -For a really high SSSSSSU item (let's say gloves), increasing the drop rate for the Sx10U version after dropping a regular SU version by 1% isn't that much.
Examples can be expanded of course for like essences, eRunes and other stuff. Seems to me like Median can take this into consideration as an overall concept and make some good improvements here and there.
The values would be so low (as per my suggestion), so that this wouldn't affect the players who play hardcore, hours upon hours because they would be getting those drops anyway. And as we all know, pity counter is something that resets after it triggers.
Thoughts?