Stormcall visual effect on hitting enemies is invisible almost 100% of the time for unknown reasons.
-- makes it extremely difficult to tell if you're in range or not even hitting the enemies at all
Ele damage in normal and early nightmare is still heavily balanced towards having nearcapped or capped res at a time of the game where it's generally not feasible (by early nightmare, sure, but act 2+, the ele damage is way too high)
Poison duration from enemies also feels extremely long even with 76 poison res. (yes poison duration is a stat, but if our poison pierce makes duration longer on enemies, shouldnt our poison res also diminish poison length from enemy hits?)