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blatkill
Core Lord
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Scalewinged wrote:
blatkill wrote:Idk if it's a bug or if i understand badly but superbeast morph from relic doesn't increase spell damage for vessel neither absolution. Any explanation ?


Superbeast spell damage based on points in ritualist or warlock tree. 0 points - 0 spd.


Indeed.
So relic for paladin is kinda useless (expect for unholy with 40%AA). Or at least u can get the superbeast fhr breakpoint which is more favorable than the normal one ?
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Scalewinged
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blatkill wrote:
Scalewinged wrote:
blatkill wrote:Idk if it's a bug or if i understand badly but superbeast morph from relic doesn't increase spell damage for vessel neither absolution. Any explanation ?


Superbeast spell damage based on points in ritualist or warlock tree. 0 points - 0 spd.


Indeed.
So relic for paladin is kinda useless (expect for unholy with 40%AA). Or at least u can get the superbeast fhr breakpoint which is more favorable than the normal one ?


It's useless for netraldin. But all others get 5 FpA breakpoint so...For example HMP get 6 fpa with jus 215 IAS (Hand of God) while default form have only 9 fpa (8 with 250 IAS)
Kastaneda89
Lava Lord
90 | 1
Donno if anyone has had the same issue with the ascendant riftwalker.
I'm 100% sure I completed the quest fullfilling both requrements for +2 max res, but transmuting the eye for the second max res has neever worked out so far. quite a few times have i not taken damage form the rift storm and had at least one frozen lad alive but still have nt been able to transmute the eye for the second max res. is it a bug or is it only me?
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sOleGs
Dark Huntress
11 | 0
Answer
" General Discussion - Short Questions Thread - post #33527 " :salut:
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cnlnjzfjb
Horadric Mage
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blatkill wrote:
Scalewinged wrote:
blatkill wrote:Idk if it's a bug or if i understand badly but superbeast morph from relic doesn't increase spell damage for vessel neither absolution. Any explanation ?


Superbeast spell damage based on points in ritualist or warlock tree. 0 points - 0 spd.


Indeed.
So relic for paladin is kinda useless (expect for unholy with 40%AA). Or at least u can get the superbeast fhr breakpoint which is more favorable than the normal one ?

My design will be:

If str>dex+vit, 100ds.
If vit>dex+str, 50%aa.
If dex>ene+vit, 600ewd.
If ene>dex+vit, 100sd.
That will make it a real super relic like the ones for barb and nec, not some 20 seconds' shit worth 20tg on market. :)
Kastaneda89
Lava Lord
90 | 1
Of course I',m cubing the eye without essence. Still cant make it. just had another clear run but didn't work
metasequoia
Cog
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So i was thinking yesterday, when i was playing vanilla i kinda enjoyed random world event diablo a lot.

Is it possible to bring something like that back to MXL? like, make a dark wanderer appear somewhere random in every game and if you find it, you can choose to fight a boss for some bonus, or avoid it to not get randomly destroyed while playing to the story.

and yeah i know, goblins are kinda similar. But i'm not talking about random "yehay" stuff but something darker, mysterious, kinda like that.

And if so, is it possible to link events to stuff like day/night cycle? I just think that would be super cool :)
BoneZone
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getting Tome of possession book from durram, if he is too close to the blood/lava pit he wont drop tomb of possession to kill lucion to get wormhole.
Berkabus1
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Whats wrong with uber butcher ? Get error halt line when i cube with urt Rune ..
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cnlnjzfjb
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Berkabus1 wrote:Whats wrong with uber butcher ? Get error halt line when i cube with urt Rune ..

I guess u r playing SP and wearing some items from old version which giving u wolf stance, like older Zakarum Set or Auriel's Robe.


Wolf stance causes clash in 2.5 beta test, so they remove it in 2.5. That is why u see Zakarum Set and Auriel's Robe reworked in 2.5.