momope wrote:TLDR
Sigma's idea of a good time:
This 100%! It's annoying how much the game has been turned into something where players have become forced to follow a set path with arbitrary barriers where one's progress is defined a lot by what content you are
not allowed to do or what gear your SSF build doesn't have access to or have to trade for. Overall would be an improvement if gearing (or builds themselves a.k.a. free items/buffs) and uber progression gave some more leeway and "make the game easier" for the sake of giving the overall game more of a flow.
Level restriction on ubers < 135 would absolutely be less tedious and sometimes mentally painful if you got 5 levels from one or two clears and be able to move on.
I remember when K3K was a decent farming place at any level if you wanted sets, it could be more like that. The incentive is still there but there are no obligations.
But the leveling curve in the regular early game has its flaws as well.
So I've done playthroughs on all 7 classes and it has NEVER, not even once, occurred that I was able to enter Butcher's Lair, Binding of Baal or any other uber for that matter, at the time I naturally arrived there. Always was off by at least a few levels. But always got to do the same boring main story (Staff, Amulet, Brain, Eye, Flail, Heart) that I don't know if anyone even cares about. It seems to me that this is more a "design choice" to not confuse new players more than anything else.
It's not even that I can't appreciate the attempt to make the game feel more like you grow bit by bit, and have
some backtracking too, but I don't think what we got now is working too great for MXL.